ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.

This commit is contained in:
Xonk
2023-10-20 20:26:41 -04:00
parent ca39a0a6dd
commit fd0e4c45be
76 changed files with 80 additions and 581 deletions

View File

@ -261,6 +261,7 @@ const float sunPathRotation = -35; //[-90 -89 -88 -87 -86 -85 -84 -83 -82 -81 -8
#endif
#define Puddle_Size 1.0 // [0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5]
// #define MATERIAL_AO
//////////////////////////////////////
@ -315,7 +316,9 @@ uniform int moonPhase;
#ifdef VOLUMETRIC_CLOUDS
#define Cloud_Fog
#define CLOUDS_SHADOWS
#ifndef ambientLight_only
#define CLOUDS_SHADOWS
#endif
#ifdef CLOUDS_SHADOWS
#define VL_CLOUDS_SHADOWS