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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
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@ -261,6 +261,7 @@ const float sunPathRotation = -35; //[-90 -89 -88 -87 -86 -85 -84 -83 -82 -81 -8
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#endif
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#define Puddle_Size 1.0 // [0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5]
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// #define MATERIAL_AO
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//////////////////////////////////////
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@ -315,7 +316,9 @@ uniform int moonPhase;
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#ifdef VOLUMETRIC_CLOUDS
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#define Cloud_Fog
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#define CLOUDS_SHADOWS
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#ifndef ambientLight_only
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#define CLOUDS_SHADOWS
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#endif
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#ifdef CLOUDS_SHADOWS
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#define VL_CLOUDS_SHADOWS
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