mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
This commit is contained in:
@ -6,9 +6,13 @@ flat varying vec3 WsunVec;
|
||||
uniform sampler2D colortex4;
|
||||
|
||||
uniform int frameCounter;
|
||||
|
||||
uniform float sunElevation;
|
||||
uniform vec3 sunPosition;
|
||||
uniform mat4 gbufferModelViewInverse;
|
||||
|
||||
|
||||
|
||||
#include "/lib/util.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
||||
|
Reference in New Issue
Block a user