fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether

This commit is contained in:
Xonk
2024-06-23 21:43:15 -04:00
parent cfbdedfd4c
commit fe459005c9
16 changed files with 153 additions and 188 deletions

View File

@ -70,6 +70,8 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
return (near * far) / (depth * (near - far) + far);
}
#define IS_LPV_ENABLED
#if defined LPV_VL_FOG_ILLUMINATION && defined IS_LPV_ENABLED
flat varying float exposure;