# USAGE # dimension. = # "shader to use" refers to shaderpacks/EXAMPLESHADER/shaders/..., like how optifine has world0, world1, but you can name these anything here. # the dimension "ID's" to use are equivalent to the "ID's" from the /execute in command in-game. # EXAMPLE # dimension.world0 = minecraft:overworld twilightforest:twilight_forest # dimension.world-1 = minecraft:the_nether # dimension.WHATEVER = somemod:whateverdimension dimension.world0 = minecraft:overworld * dimension.world-1 = minecraft:the_nether dimension.world1 = minecraft:the_end dimension.worldx = # this is using alternate versions of the overworld shader, that have tweaks targeted at specific dimensions dimension.world0_with_aether_flag = aether:the_aether dimension.world0_with_twilight_forest_flag = twilightforest:twilight_forest