#version 120 #extension GL_EXT_gpu_shader4 : enable #define CLOUDS_QUALITY 0.5 //[0.1 0.125 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.9 1.0] flat varying vec3 sunColor; flat varying vec3 moonColor; flat varying vec3 avgAmbient; flat varying float tempOffsets; uniform sampler2D colortex4; uniform int frameCounter; #include "/lib/util.glsl" void main() { tempOffsets = HaltonSeq2(frameCounter%10000); gl_Position = ftransform(); gl_Position.xy = (gl_Position.xy*0.5+0.5)*clamp(CLOUDS_QUALITY+0.01,0.0,1.0)*2.0-1.0; avgAmbient = texelFetch2D(colortex4,ivec2(7,37),0).rgb; }