option.indirect_effect = Indirect Lighting value.indirect_effect.0 = Vanilla AO value.indirect_effect.1 = SSAO value.indirect_effect.2 = GTAO value.indirect_effect.3 = RTAO value.indirect_effect.4 = SSGI option.ambientOcclusionLevel = Vanilla AO Amount option.ambient_brightness = Ambient Light Brightness option.MIN_LIGHT_AMOUNT = Minimum Light Brightness option.ambient_colortype = Coloring Type value.ambient_colortype.0 = Temperature value.ambient_colortype.1 = RGB option.SSS_TYPE = SSS Mode value.SSS_TYPE.0 = RTX value.SSS_TYPE.1 = Hardcoded only value.SSS_TYPE.2 = Hardcoded + LabSSS value.SSS_TYPE.3 = LabSSS only option.SSS_TYPE.comment = Hardcoded means that the shader defines what gets SSS or not. LabSSS means that the resourcepack defines what gets SSS or not. RTX is no SSS at all lmao. i had to steal this formatting, RRe36 option.DOF_QUALITY=Depth Of Field value.DOF_QUALITY.-1=Off value.DOF_QUALITY.0=Hexagonal value.DOF_QUALITY.1=Low value.DOF_QUALITY.2=Medium value.DOF_QUALITY.3=High value.DOF_QUALITY.4=Ultra option.DOF_ANAMORPHIC_RATIO=Anamorphic Ratio option.AEROCHROME_MODE=Aerochrome Mode option.AEROCHROME_MODE.comment=Infrared Film. Google "Aerochrome" to get an idea of what it does. option.AEROCHROME_PINKNESS=Aerochrome Red:Pink Ratio option.AEROCHROME_PINKNESS.comment=Higher = Pink. Lower = Red option.AEROCHROME_WOOL_ENABLED=Aerochrome Wool option.AEROCHROME_WOOL_ENABLED.comment=Technically wool things should be affected but it ruins a lot of builds. Enable to be more technically correct.