Files
Bliss-Shader/shaders/dimensions/deferred2.vsh
2025-03-21 21:50:36 -04:00

10 lines
175 B
GLSL

#include "/lib/res_params.glsl"
void main() {
gl_Position = ftransform();
#ifdef TAA_UPSCALING
gl_Position.xy = (gl_Position.xy*0.5+0.5)*RENDER_SCALE*2.0-1.0;
#endif
}