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mirror of https://github.com/X0nk/Bliss-Shader.git synced 2025-06-20 07:57:55 +08:00
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Bliss-Shader/shaders
History
NULL511 1bb63feb2a more lpv block mappings; add entity lights
2024-05-03 22:24:09 -04:00
..
dimensions
more lpv block mappings; add entity lights
2024-05-03 22:24:09 -04:00
lang
more lpv block mappings; add entity lights
2024-05-03 22:24:09 -04:00
lib
more lpv block mappings; add entity lights
2024-05-03 22:24:09 -04:00
texture
Revert "added Hald CLUT option"
2023-07-11 20:00:08 -04:00
world0
more lpv block mappings; add entity lights
2024-05-03 22:24:09 -04:00
world1
clean up; dimension support
2024-05-02 23:38:35 -04:00
world-1
clean up; dimension support
2024-05-02 23:38:35 -04:00
block.properties
more lpv block mappings; add entity lights
2024-05-03 22:24:09 -04:00
dimension.properties
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
2023-10-20 20:26:41 -04:00
entity.properties
FIX SSS on entities
2023-10-20 20:58:33 -04:00
item.properties
removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
2023-12-31 16:51:35 -05:00
shaders.properties
more lpv block mappings; add entity lights
2024-05-03 22:24:09 -04:00
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