This website requires JavaScript.
Explore
Help
Sign In
Backups
/
Bliss-Shader
Watch
1
Star
0
Fork
0
You've already forked Bliss-Shader
mirror of
https://github.com/X0nk/Bliss-Shader.git
synced
2025-06-19 23:57:22 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Bliss-Shader
/
shaders
History
Xonk
22a5ef3e51
small fix. lower water f0 back to 0.02
2024-03-02 17:46:40 -05:00
..
dimensions
small fix. lower water f0 back to 0.02
2024-03-02 17:46:40 -05:00
lang
edit en_us.lang file
2024-03-01 22:58:12 -05:00
lib
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
texture
Revert "added Hald CLUT option"
2023-07-11 20:00:08 -04:00
world0
unfuck everything maybe
2024-03-01 23:21:43 -05:00
world1
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
world-1
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
block.properties
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
dimension.properties
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
2023-10-20 20:26:41 -04:00
entity.properties
FIX SSS on entities
2023-10-20 20:58:33 -04:00
item.properties
removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
2023-12-31 16:51:35 -05:00
shaders.properties
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00