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mirror of https://github.com/X0nk/Bliss-Shader.git synced 2025-06-20 07:57:55 +08:00
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Bliss-Shader/shaders
History
NULL511 2f6b51bbff floodfill propagation
2024-05-01 16:32:25 -04:00
..
dimensions
use new distant horizons LOD masks for grass when using aerochrome mode
2024-04-18 13:29:27 -04:00
lang
Add russian translation by CReepa
2024-03-24 18:13:43 -04:00
lib
floodfill propagation
2024-05-01 16:32:25 -04:00
texture
Revert "added Hald CLUT option"
2023-07-11 20:00:08 -04:00
world0
floodfill propagation
2024-05-01 16:32:25 -04:00
world1
Fix compile error in the end
2024-04-02 20:32:18 -04:00
world-1
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
2024-03-30 23:20:34 -04:00
block.properties
fix some conquest IDs being misspelled
2024-04-18 17:38:15 -04:00
dimension.properties
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
2023-10-20 20:26:41 -04:00
entity.properties
FIX SSS on entities
2023-10-20 20:58:33 -04:00
item.properties
removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
2023-12-31 16:51:35 -05:00
shaders.properties
floodfill propagation
2024-05-01 16:32:25 -04:00
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