Bliss-Shader/shaders/lib/voxel_common.glsl
2024-05-02 12:43:30 -04:00

12 lines
315 B
GLSL

layout(r16ui) uniform uimage3D imgVoxelMask;
const uint VoxelSize = uint(exp2(LPV_SIZE));
const uvec3 VoxelSize3 = uvec3(VoxelSize);
#define BLOCK_EMPTY 0
ivec3 GetVoxelIndex(const in vec3 playerPos) {
vec3 cameraOffset = fract(cameraPosition);
return ivec3(floor(playerPos + cameraOffset + VoxelSize3/2u));
}