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Bliss-Shader
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shaders
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fayer3
b001751de4
add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill
2024-06-12 16:58:20 +02:00
..
dimensions
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
lang
fix reverse culling voxel distance
2024-06-10 23:43:10 -04:00
lib
fix reverse culling voxel distance
2024-06-10 23:43:10 -04:00
template
fix floodfill entity flames
2024-06-10 18:38:36 -04:00
texture
Revert "added Hald CLUT option"
2023-07-11 20:00:08 -04:00
world0
add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill
2024-06-12 16:58:20 +02:00
world1
add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill
2024-06-12 16:58:20 +02:00
world-1
add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill
2024-06-12 16:58:20 +02:00
block.properties
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
dimension.properties
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
2023-10-20 20:26:41 -04:00
entity.properties
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
item.properties
item lights
2024-05-07 10:27:37 -04:00
shaders.properties
add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill
2024-06-12 16:58:20 +02:00