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https://github.com/X0nk/Bliss-Shader.git
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FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
11 lines
245 B
GLSL
11 lines
245 B
GLSL
#define ENTITY_PLAYER 1201
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#define ENTITY_LIGHTNING 1202
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//#define ENTITY_DRAGON_WITHER 1203
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#define ENTITY_ITEM_FRAME 1301
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#define ENTITY_SPECTRAL_ARROW 1302
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#define ENTITY_TNT 1303
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#define ENTITY_SSS_MEDIUM 1401
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#define ENTITY_SSS_WEAK 1402
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