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Bliss-Shader
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Xonk
8a62fff7a2
add end portal effect. fix TAAU scaling problem with reprojected volumetrics
2025-01-29 22:09:53 -05:00
..
dimensions
add end portal effect. fix TAAU scaling problem with reprojected volumetrics
2025-01-29 22:09:53 -05:00
lang
remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
2025-01-15 23:08:16 -05:00
lib
tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
2025-01-28 23:19:33 -05:00
template
fix carpet double mapping
2024-06-24 02:28:39 -04:00
texture
Revert "added Hald CLUT option"
2023-07-11 20:00:08 -04:00
world0
intial changes for commit
#495
2024-11-15 17:54:18 -05:00
world1
improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
2024-06-25 20:34:45 -04:00
world-1
improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
2024-06-25 20:34:45 -04:00
block.properties
tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
2025-01-28 23:19:33 -05:00
dimension.properties
remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
2025-01-15 23:08:16 -05:00
entity.properties
remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
2025-01-15 23:08:16 -05:00
item.properties
add contents of Miki_P98's PR in main branch
2024-11-16 19:19:12 -05:00
shaders.properties
tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
2025-01-28 23:19:33 -05:00