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20 lines
520 B
GLSL
20 lines
520 B
GLSL
// swap out jitter pattern to be a 4 frame pattern instead of an 8 frame halton sequence
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#if defined RESPONSIVE_TAA || defined DH_TAA_OVERRIDE
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const vec2[4] offsets = vec2[4](
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vec2(-0.125, -0.875),
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vec2( 0.875, -0.125),
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vec2( 0.125, 0.875),
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vec2(-0.875, 0.125)
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);
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#else
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const vec2[8] offsets = vec2[8](
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vec2( 1.0, -3.0)/8.0,
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vec2(-1.0, 3.0)/8.0,
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vec2( 5.0, 1.0)/8.0,
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vec2(-3.0, -5.0)/8.0,
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vec2(-5.0, 5.0)/8.0,
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vec2(-7.0, -1.0)/8.0,
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vec2( 3.0, 7.0)/8.0,
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vec2( 7.0, 7.0)/8.0
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);
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#endif |