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34 lines
1.3 KiB
Properties
34 lines
1.3 KiB
Properties
# USAGE
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# dimension.<Shader to use> = <dimension(s) that use this shader. use " * " for fallback>
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# "shader to use" refers to shaderpacks/EXAMPLESHADER/shaders/<name "Shader to use" >..., like how optifine has world0, world1, but you can name these anything here.
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# the dimension "ID's" to use are equivalent to the "ID's" from the /execute in <dimension> command in-game.
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# EXAMPLE
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# dimension.world0 = minecraft:overworld twilightforest:twilight_forest
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# dimension.world-1 = minecraft:the_nether
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# dimension.WHATEVER = somemod:whateverdimension
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#if DIMENSION_FALLBACK_SHADER == 0
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dimension.world0 = minecraft:overworld *
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dimension.world-1 = minecraft:the_nether
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dimension.world1 = minecraft:the_end
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dimension.worldx =
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#endif
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#if DIMENSION_FALLBACK_SHADER == 1
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dimension.world0 = minecraft:overworld
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dimension.world-1 = minecraft:the_nether *
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dimension.world1 = minecraft:the_end
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dimension.worldx =
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#endif
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#if DIMENSION_FALLBACK_SHADER == 2
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dimension.world0 = minecraft:overworld
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dimension.world-1 = minecraft:the_nether
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dimension.world1 = minecraft:the_end *
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dimension.worldx =
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#endif
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#if DIMENSION_FALLBACK_SHADER == 3
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dimension.world0 = minecraft:overworld
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dimension.world-1 = minecraft:the_nether
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dimension.world1 = minecraft:the_end
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dimension.worldx = *
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#endif |