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Bliss-Shader
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shaders
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lib
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Joshua Miller
ab7403954e
Update settings.glsl
...
Re-enable Iris shadow hack for floodfill, fix is not released yet.
2024-06-10 23:41:34 -04:00
..
blocks.glsl
add wall IDs
2024-05-25 13:09:32 -04:00
bokeh.glsl
fixed + integrated jitter dof
2023-07-09 12:10:35 +01:00
climate_settings.glsl
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
color_dither.glsl
Add the whole ass shader
2023-01-12 15:00:14 -05:00
color_transforms.glsl
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
2024-05-09 18:24:29 -04:00
diffuse_lighting.glsl
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
DistantHorizons_projections.glsl
add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
2024-02-12 00:49:20 -05:00
end_fog.glsl
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
entities.glsl
add more floodfill light sources
2024-05-24 14:55:21 -04:00
gameplay_effects.glsl
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
hsv.glsl
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
2024-05-04 21:08:24 -04:00
indirect_lighting_effects.glsl
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
items.glsl
item lights
2024-05-07 10:27:37 -04:00
lightning_stuff.glsl
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
lpv_blocks.glsl
migrate block data to image; hand-light initial
2024-05-06 15:12:52 -04:00
lpv_buffer.glsl
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
2024-05-04 21:08:24 -04:00
lpv_common.glsl
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
2024-05-04 21:08:24 -04:00
lpv_render.glsl
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
2024-05-09 18:24:29 -04:00
nether_fog.glsl
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
overworld_fog.glsl
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
PhotonGTAO.glsl
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
projections.glsl
ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
2024-05-18 22:58:30 -04:00
res_params.glsl
hand shaped hole in bloom when TAAU is on
2023-11-12 16:33:31 -05:00
ROBOBO_sky.glsl
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
settings.glsl
Update settings.glsl
2024-06-10 23:41:34 -04:00
Shadow_Params.glsl
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
2024-05-04 21:08:24 -04:00
Shadows.glsl
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
2024-05-04 21:08:24 -04:00
sky_gradient.glsl
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
specular.glsl
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
stars.glsl
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
2024-05-04 21:08:24 -04:00
texFiltering.glsl
Add the whole ass shader
2023-01-12 15:00:14 -05:00
util.glsl
Add the whole ass shader
2023-01-12 15:00:14 -05:00
volumetricClouds.glsl
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
voxel_common.glsl
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
2024-05-04 21:08:24 -04:00
voxel_write.glsl
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
2024-05-04 21:08:24 -04:00
waterBump.glsl
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
2024-05-04 21:08:24 -04:00