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https://github.com/X0nk/Bliss-Shader.git
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55 lines
1.5 KiB
GLSL
55 lines
1.5 KiB
GLSL
#define BLOCK_WATER 8
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#define BLOCK_BEACON 1001
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#define BLOCK_CAVE_VINE_BERRIES 1002
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#define BLOCK_CONDUIT 1003
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#define BLOCK_END_GATEWAY 1004
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#define BLOCK_END_ROD 1005
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#define BLOCK_FIRE 1006
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#define BLOCK_FROGLIGHT_OCHRE 1007
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#define BLOCK_FROGLIGHT_PEARLESCENT 1008
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#define BLOCK_FROGLIGHT_VERDANT 1009
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#define BLOCK_GLOWSTONE 1010
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#define BLOCK_JACK_O_LANTERN 1011
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#define BLOCK_LANTERN 1012
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#define BLOCK_LAVA 1013
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#define BLOCK_MAGMA 1014
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#define BLOCK_REDSTONE_LAMP_LIT 1015
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#define BLOCK_REDSTONE_TORCH_LIT 1016
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#define BLOCK_RESPAWN_ANCHOR_4 1017
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#define BLOCK_SCULK_SENSOR_ACTIVE 1018
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#define BLOCK_SEA_PICKLE_WET_1 1019
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#define BLOCK_SEA_PICKLE_WET_2 1020
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#define BLOCK_SEA_PICKLE_WET_3 1021
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#define BLOCK_SEA_PICKLE_WET_4 1022
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#define BLOCK_SEA_LANTERN 1023
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#define BLOCK_SHROOMLIGHT 1024
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#define BLOCK_SMOKER_LIT 1025
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#define BLOCK_SOUL_FIRE 1026
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#define BLOCK_SOUL_LANTERN 1027
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#define BLOCK_SOUL_TORCH 1028
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#define BLOCK_TORCH 1029
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#define BLOCK_GLASS 1201
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#define BLOCK_HONEY 1202
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#define BLOCK_ICE 1203
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#define BLOCK_NETHER_PORTAL 1204
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#define BLOCK_SLIME 1205
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#define BLOCK_GLASS_BLACK 1220
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#define BLOCK_GLASS_BLUE 1221
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#define BLOCK_GLASS_BROWN 1222
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#define BLOCK_GLASS_CYAN 1223
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#define BLOCK_GLASS_GRAY 1224
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#define BLOCK_GLASS_GREEN 1225
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#define BLOCK_GLASS_LIGHT_BLUE 1226
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#define BLOCK_GLASS_LIGHT_GRAY 1227
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#define BLOCK_GLASS_LIME 1228
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#define BLOCK_GLASS_MAGENTA 1229
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#define BLOCK_GLASS_ORANGE 1230
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#define BLOCK_GLASS_PINK 1231
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#define BLOCK_GLASS_PURPLE 1232
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#define BLOCK_GLASS_RED 1233
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#define BLOCK_GLASS_WHITE 1234
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#define BLOCK_GLASS_YELLOW 1235
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