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mirror of https://github.com/X0nk/Bliss-Shader.git synced 2025-06-20 07:57:55 +08:00
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Bliss-Shader/shaders
History
Xonk eabc47d999 fix composite3 varying error.
2023-11-13 16:13:10 -05:00
..
dimensions
fix composite3 varying error.
2023-11-13 16:13:10 -05:00
lang
fix mob SSS not working. added moonphase based moonlight brightness setting.
2023-10-20 21:24:50 -04:00
lib
hand shaped hole in bloom when TAAU is on
2023-11-12 16:33:31 -05:00
texture
Revert "added Hald CLUT option"
2023-07-11 20:00:08 -04:00
world0
FIX SSS on entities
2023-10-20 20:58:33 -04:00
world1
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
world-1
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
block.properties
tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
2023-10-14 23:34:52 -04:00
dimension.properties
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
2023-10-20 20:26:41 -04:00
entity.properties
FIX SSS on entities
2023-10-20 20:58:33 -04:00
item.properties
Add shader-side handheld lights
2023-06-15 19:42:22 -04:00
shaders.properties
make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
2023-10-30 16:07:38 -04:00
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