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notes/面向对象思想.md
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notes/面向对象思想.md
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<!-- GFM-TOC -->
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* [S.O.L.I.D](#solid)
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* [1. <EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD>](#1-<2D><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ԭ<EFBFBD><D4AD>)
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* [2. <EFBFBD><EFBFBD><EFBFBD>ŷ<EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD>](#2-<2D><><EFBFBD>ŷ<EFBFBD><C5B7><EFBFBD>ԭ<EFBFBD><D4AD>)
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* [3. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>滻ԭ<EFBFBD><EFBFBD>](#3-<2D><><EFBFBD><EFBFBD><EFBFBD>滻ԭ<E6BBBB><D4AD>)
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* [4. <EFBFBD>ӿڷ<EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD>](#4-<2D>ӿڷ<D3BF><DAB7><EFBFBD>ԭ<EFBFBD><D4AD>)
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* [5. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD>](#5-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><D4AD>)
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* [<EFBFBD><EFBFBD>װ<EFBFBD><EFBFBD><EFBFBD>̳С<EFBFBD><EFBFBD><EFBFBD>̬](#<23><>װ<EFBFBD>̳ж<CCB3>̬)
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* [1. <EFBFBD><EFBFBD>װ](#1-<EFBFBD><EFBFBD>װ)
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* [2. <EFBFBD>̳<EFBFBD>](#2-<EFBFBD>̳<EFBFBD>)
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* [3. <EFBFBD><EFBFBD>̬](#3-<EFBFBD><EFBFBD>̬)
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* [1. 单一责任原则](#1-单一责任原则)
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* [2. 开放封闭原则](#2-开放封闭原则)
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* [3. 里氏替换原则](#3-里氏替换原则)
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* [4. 接口分离原则](#4-接口分离原则)
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* [5. 依赖倒置原则](#5-依赖倒置原则)
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* [封装、继承、多态](#封装继承多态)
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* [1. 封装](#1-封装)
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* [2. 继承](#2-继承)
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* [3. 多态](#3-多态)
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* [UML](#uml)
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* [1. <EFBFBD><EFBFBD>ͼ](#1-<EFBFBD><EFBFBD>ͼ)
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* [2. ʱ<EFBFBD><EFBFBD>ͼ](#2-ʱ<EFBFBD><EFBFBD>ͼ)
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* [<EFBFBD>ο<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>](#<23>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD>)
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* [1. 类图](#1-类图)
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* [2. 时序图](#2-时序图)
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* [参考资料](#参考资料)
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<!-- GFM-TOC -->
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# S.O.L.I.D
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S.O.L.I.D<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƺͱ<EFBFBD><EFBFBD><EFBFBD>(OOD&OOP)<29>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>ԭ<EFBFBD><D4AD>(Programming Priciple)<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĸ<EFBFBD><EFBFBD>д<EFBFBD><EFBFBD>
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S.O.L.I.D是面向对象设计和编程(OOD&OOP)中几个重要编码原则(Programming Priciple)的首字母缩写。
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|<EFBFBD><EFBFBD>д |ȫƴ |<EFBFBD><EFBFBD><EFBFBD>ķ<EFBFBD><EFBFBD><EFBFBD>|
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|简写 |全拼 |中文翻译|
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| -- | -- | -- |
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|SRP| The Single Responsibility Principle |<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD>|
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|OCP| The Open Closed Principle | <EFBFBD><EFBFBD><EFBFBD>ŷ<EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD>|
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|LSP| The Liskov Substitution Principle |<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>滻ԭ<EFBFBD><EFBFBD>|
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|ISP| The Interface Segregation Principle |<EFBFBD>ӿڷ<EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD>|
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|DIP| The Dependency Inversion Principle |<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD>|
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|SRP| The Single Responsibility Principle |单一责任原则|
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|OCP| The Open Closed Principle | 开放封闭原则|
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|LSP| The Liskov Substitution Principle |里氏替换原则|
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|ISP| The Interface Segregation Principle |接口分离原则|
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|DIP| The Dependency Inversion Principle |依赖倒置原则|
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## 1. <EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD>
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## 1. 单一责任原则
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD>ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>仰˵<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Σ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>е<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>ֽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ࡣ
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当需要修改某个类的时候原因有且只有一个。换句话说就是让一个类只做一种类型责任,当这个类需要承当其他类型的责任的时候,就需要分解这个类。
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## 2. <EFBFBD><EFBFBD><EFBFBD>ŷ<EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD>
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## 2. 开放封闭原则
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD>Ӧ<EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD><EFBFBD><EFBFBD>չ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵġ<EFBFBD>Ҳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>չ<EFBFBD>ǿ<EFBFBD><EFBFBD>ŵģ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD>յġ<EFBFBD>
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软件实体应该是可扩展,而不可修改的。也就是说,对扩展是开放的,而对修改是封闭的。
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## 3. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>滻ԭ<EFBFBD><EFBFBD>
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## 3. 里氏替换原则
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<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD>Ӧ<EFBFBD><EFBFBD><EFBFBD>ܹ<EFBFBD><EFBFBD>滻<EFBFBD>κ<EFBFBD><EFBFBD>䳬<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><EFBFBD><EFBFBD>ž<EFBFBD><EFBFBD><EFBFBD> is-a <EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD>
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当一个子类的实例应该能够替换任何其超类的实例时,它们之间才具有 is-a 关系。
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## 4. <EFBFBD>ӿڷ<EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD>
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## 4. 接口分离原则
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD><EFBFBD><EFBFBD>û<EFBFBD>ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Щ<EFBFBD><EFBFBD><EFBFBD>Dz<EFBFBD>ʹ<EFBFBD>õĽӿڡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>仰˵<EFBFBD><EFBFBD>ʹ<EFBFBD>ö<EFBFBD><EFBFBD><EFBFBD>ר<EFBFBD>ŵĽӿڱ<EFBFBD>ʹ<EFBFBD>õ<EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD>ܽӿ<EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>á<EFBFBD>
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不能强迫用户去依赖那些他们不使用的接口。换句话说,使用多个专门的接口比使用单一的总接口总要好。
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## 5. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD>
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## 5. 依赖倒置原则
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1. <EFBFBD>߲<EFBFBD>ģ<EFBFBD>鲻Ӧ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵͲ<EFBFBD>ģ<EFBFBD>飬<EFBFBD><EFBFBD><EFBFBD>߶<EFBFBD>Ӧ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><EFBFBD><EFBFBD>
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2. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD>ڣ<EFBFBD>ϸ<EFBFBD><EFBFBD>Ӧ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><EFBFBD><EFBFBD>
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1. 高层模块不应该依赖于低层模块,二者都应该依赖于抽象
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2. 抽象不应该依赖于细节,细节应该依赖于抽象
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# <EFBFBD><EFBFBD>װ<EFBFBD><EFBFBD><EFBFBD>̳С<EFBFBD><EFBFBD><EFBFBD>̬
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# 封装、继承、多态
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<EFBFBD><EFBFBD>װ<EFBFBD><EFBFBD><EFBFBD>̳С<EFBFBD><EFBFBD><EFBFBD>̬<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԡ<EFBFBD>
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封装、继承、多态是面向对象的三大特性。
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## 1. <EFBFBD><EFBFBD>װ
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## 1. 封装
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<EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݺͻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݵIJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>װ<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD>乹<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɷָ<EFBFBD><EFBFBD>Ķ<EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD>壬<EFBFBD><EFBFBD><EFBFBD>ݱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵<EFBFBD><EFBFBD>ڲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD>ڣ<EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һЩ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>ʹ֮<EFBFBD><EFBFBD><EFBFBD>ⲿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֪<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD>ڣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD><EFBFBD>ö<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ṩ<EFBFBD>Ľӿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʸö<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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利用抽象数据类型将数据和基于数据的操作封装在一起,使其构成一个不可分割的独立实体,数据被保护在抽象数据类型的内部,尽可能地隐藏内部的细节,只保留一些对外接口使之与外部发生联系。用户是无需知道对象内部的细节,但可以通过该对象对外的提供的接口来访问该对象。
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<EFBFBD><EFBFBD>װ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ô<EFBFBD><EFBFBD><EFBFBD>
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封装有三大好处:
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1. <EFBFBD><EFBFBD><EFBFBD>õķ<EFBFBD>װ<EFBFBD>ܹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD>
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1. 良好的封装能够减少耦合。
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2. <EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><EFBFBD>Ľṹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ġ<EFBFBD>
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2. 类内部的结构可以自由修改。
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3. <EFBFBD><EFBFBD><EFBFBD>ԶԳ<EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD>и<EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD>Ŀ<EFBFBD><EFBFBD>ơ<EFBFBD>
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3. 可以对成员进行更精确的控制。
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4. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD>ϸ<EFBFBD>ڡ<EFBFBD>
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4. 隐藏信息,实现细节。
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Person <EFBFBD><EFBFBD><EFBFBD><EFBFBD>װ name<EFBFBD><EFBFBD>gender<EFBFBD><EFBFBD>age <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD> get() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡһ<C8A1><D2BB> Person <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> name <EFBFBD><EFBFBD><EFBFBD>Ժ<EFBFBD> gender <EFBFBD><EFBFBD><EFBFBD>ԣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ age <20><><EFBFBD>ԣ<EFBFBD><D4A3><EFBFBD><EFBFBD><EFBFBD> age <20><><EFBFBD>Կ<EFBFBD><D4BF>Թ<EFBFBD> work() <20><><EFBFBD><EFBFBD>ʹ<EFBFBD>á<EFBFBD>
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以下 Person 类封装 name、gender、age 等属性,外界只能通过 get() 方法获取一个 Person 对象的 name 属性和 gender 属性,而无法获取 age 属性,但是 age 属性可以供 work() 方法使用。
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ע<EFBFBD> gender <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD> int <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͽ<EFBFBD><CDBD>д洢<D0B4><E6B4A2><EFBFBD><EFBFBD>װʹ<D7B0><CAB9><EFBFBD>û<EFBFBD>ע<EFBFBD>ⲻ<EFBFBD><E2B2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>ϸ<EFBFBD>ڡ<EFBFBD><DAA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD>ʹ<EFBFBD>õ<EFBFBD><C3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>Ҳ<EFBFBD><D2B2><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD>Ӱ<EFBFBD><D3B0><EFBFBD>ͻ<EFBFBD><CDBB>˴<EFBFBD><CBB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><C2BD>С<EFBFBD>
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注意到 gender 属性使用 int 数据类型进行存储,封装使得用户注意不到这种实现细节。并且在需要修改使用的数据类型时,也可以在不影响客户端代码的情况下进行。
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```java
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public class Person {
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@ -95,25 +96,25 @@ public class Person {
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}
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```
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## 2. <EFBFBD>̳<EFBFBD>
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## 2. 继承
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<EFBFBD>̳<EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> **is-a** <EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Cat <EFBFBD><EFBFBD> Animal <EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD> is-a <20><>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD><CBBF>Խ<EFBFBD> Cat <20>̳<EFBFBD><CCB3><EFBFBD> Animal<61><6C><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD><EFBFBD> Animal <EFBFBD><EFBFBD> private <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ժͷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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继承实现了 **is-a** 关系,例如 Cat 和 Animal 就是一种 is-a 关系,因此可以将 Cat 继承自 Animal,从而获得 Animal 非 private 的属性和方法。
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Cat <EFBFBD><EFBFBD><EFBFBD>Ե<EFBFBD><EFBFBD><EFBFBD> Animal <EFBFBD><EFBFBD>ʹ<EFBFBD>ã<EFBFBD>Ҳ<EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD> Animal <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Cat <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ **<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><EFBFBD>**<2A><>
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Cat 可以当做 Animal 来使用,也就是可以使用 Animal 引用 Cat 对象,这种子类转换为父类称为 **向上转型**。
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<EFBFBD>̳<EFBFBD>Ӧ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>滻ԭ<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD>Ӧ<EFBFBD><EFBFBD><EFBFBD>ܹ<EFBFBD><EFBFBD>滻<EFBFBD>κ<EFBFBD><EFBFBD>䳬<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><EFBFBD><EFBFBD>ž<EFBFBD><EFBFBD><EFBFBD> is-a <EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD>
|
||||
继承应该遵循里氏替换原则:当一个子类的实例应该能够替换任何其超类的实例时,它们之间才具有 is-a 关系。
|
||||
|
||||
```java
|
||||
Animal animal = new Cat();
|
||||
```
|
||||
|
||||
## 3. <EFBFBD><EFBFBD>̬
|
||||
## 3. 多态
|
||||
|
||||
<EFBFBD><EFBFBD>̬<EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>̬<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>̬<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>̬<EFBFBD><EFBFBD>Ҫָ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>װ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>ָ̬<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD><EFBFBD>ľ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڼ<EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
多态分为编译时多态和运行时多态。编译时多态主要指方法的重装,运行时多态指程序中定义的对象引用所指向的具体类型在运行期间才确定。
|
||||
|
||||
<EFBFBD><EFBFBD>̬<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1. <20>̳У<CCB3>2. <20><><EFBFBD>Ǹ<EFBFBD><C7B8><EFBFBD><E0B7BD><EFBFBD><EFBFBD>3. <20><><EFBFBD><EFBFBD>ת<EFBFBD>͡<EFBFBD>
|
||||
多态有三个条件:1. 继承;2. 覆盖父类方法;3. 向上转型。
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>У<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ࣨInstrument<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ࣺWind <EFBFBD><EFBFBD> Percussion<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƕ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> play() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> main() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD>ø<EFBFBD><C3B8><EFBFBD> Instrument <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Wind <EFBFBD><EFBFBD> Percussion <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Instrument <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD><EFBFBD> play() <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ö<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> play() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Instrument <EFBFBD><EFBFBD><EFBFBD>ķ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
下面的代码中,乐器类(Instrument)有两个子类:Wind 和 Percussion,它们都覆盖了 play() 方法,并且在 main() 方法中使用父类 Instrument 来引用 Wind 和 Percussion 对象。在 Instrument 引用调用 play() 方法时,会执行实际引用对象所在类的 play() 方法,而不是 Instrument 类的方法。
|
||||
|
||||
```java
|
||||
public class Instrument {
|
||||
@ -151,157 +152,157 @@ public class Music {
|
||||
|
||||
# UML
|
||||
|
||||
## 1. <EFBFBD><EFBFBD>ͼ
|
||||
## 1. 类图
|
||||
|
||||
**1.1 <EFBFBD>̳<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
**1.1 继承相关**
|
||||
|
||||
<EFBFBD>̳<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>generalize<7A><65><EFBFBD><EFBFBD>ʵ<EFBFBD>֣<EFBFBD>realize<7A><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ is-a <EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD>
|
||||
继承有两种形式: 泛化(generalize)和实现(realize),表现为 is-a 关系。
|
||||
|
||||
<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ(generalization)
|
||||
① 泛化关系(generalization)
|
||||
|
||||
<EFBFBD>Ӿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>м̳<EFBFBD>
|
||||
从具体类中继承
|
||||
|
||||

|
||||

|
||||
|
||||
<EFBFBD><EFBFBD> ʵ<>ֹ<EFBFBD>ϵ(realize)
|
||||
② 实现关系(realize)
|
||||
|
||||
<EFBFBD>ӳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߽ӿ<EFBFBD><EFBFBD>м̳<EFBFBD>
|
||||
从抽象类或者接口中继承
|
||||
|
||||

|
||||

|
||||
|
||||
**1.2 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͳ<EFBFBD><EFBFBD><EFBFBD>**
|
||||
**1.2 整体和部分**
|
||||
|
||||
<EFBFBD><EFBFBD> <20>ۺϹ<DBBA>ϵ(aggregation)
|
||||
① 聚合关系(aggregation)
|
||||
|
||||
<EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͳ<EFBFBD><EFBFBD>ֲ<EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>岻<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˲<EFBFBD><EFBFBD>ֻ<EFBFBD><EFBFBD>ǻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>±<EFBFBD>ʾ B <EFBFBD><EFBFBD> A <EFBFBD><EFBFBD><EFBFBD>ɣ<EFBFBD>
|
||||
表示整体由部分组成,但是整体和部分不是强依赖的,整体不存在了部分还是会存在。以下表示 B 由 A 组成:
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
<EFBFBD><EFBFBD> <20><><EFBFBD>Ϲ<EFBFBD>ϵ(composition)
|
||||
② 组合关系(composition)
|
||||
|
||||
<EFBFBD>;ۺϲ<EFBFBD>ͬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>岻<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˲<EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>繫˾<EFBFBD>Ͳ<EFBFBD><EFBFBD>ţ<EFBFBD><EFBFBD><EFBFBD>˾û<EFBFBD>˲<EFBFBD><EFBFBD>žͲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD>˾<EFBFBD><EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ھۺϹ<EFBFBD>ϵ<EFBFBD>ˣ<EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD>˾û<EFBFBD><EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڡ<EFBFBD>
|
||||
和聚合不同,组合中整体和部分是强依赖的,整体不存在了部分也不存在了。比如公司和部门,公司没了部门就不存在了。但是公司和员工就属于聚合关系了,因为公司没了员工还在。
|
||||
|
||||

|
||||

|
||||
|
||||
**1.3 <EFBFBD><EFBFBD><EFBFBD>ϵ**
|
||||
**1.3 相互联系**
|
||||
|
||||
<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ(association)
|
||||
① 关联关系(association)
|
||||
|
||||
<EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD>ͬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><EFBFBD><EFBFBD>й<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>־<EFBFBD>̬<EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>й<EFBFBD><EFBFBD>̵<EFBFBD>״̬<EFBFBD>أ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD>Ϳ<EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 <20><> 1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<><31><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѧ<EFBFBD><D1A7><EFBFBD><EFBFBD>ѧУ<D1A7><D0A3><EFBFBD><EFBFBD>һ<EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5>һ<EFBFBD><D2BB>ѧУ<D1A7><D0A3><EFBFBD><EFBFBD><EFBFBD>кܶ<D0BA>ѧ<EFBFBD><D1A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>ѧ<EFBFBD><D1A7>ֻ<EFBFBD><D6BB><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>ѧУ<D1A7><D0A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>һ<EFBFBD>Ĺ<EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>п<EFBFBD>ʼ֮ǰ<D6AE>Ϳ<EFBFBD><CDBF><EFBFBD>ȷ<EFBFBD><C8B7><EFBFBD><EFBFBD>
|
||||
表示不同类对象之间有关联,这是一种静态关系,与运行过程的状态无关,在最开始就可以确定。因此也可以用 1 对 1、多对 1、多对多这种关联关系来表示。比如学生和学校就是一种关联关系,一个学校可以有很多学生,但是一个学生只属于一个学校,因此这是一种多对一的关系,在运行开始之前就可以确定。
|
||||
|
||||

|
||||

|
||||
|
||||
<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ(dependency)
|
||||
② 依赖关系(dependency)
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD>ͬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>й<EFBFBD><D0B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>õġ<C3B5>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>Ĺ<EFBFBD><C4B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߷<EFBFBD><DFB7><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>롣˫<EBA1A3><CBAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱһ<CAB1>ֲ<EFBFBD><D6B2>õ<EFBFBD><C3B5><EFBFBD><EFBFBD>ơ<EFBFBD>
|
||||
和关联关系不同的是, 依赖关系是在运行过程中起作用的。一般依赖作为类的构造器或者方法的参数传入。双向依赖时一种不好的设计。
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
## 2. ʱ<EFBFBD><EFBFBD>ͼ
|
||||
## 2. 时序图
|
||||
|
||||
**2.1 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
**2.1 定义**
|
||||
|
||||
ʱ<EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˶<EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD>䴫<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>˳<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ˳<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ľ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ע<EFBFBD><EFBFBD><EFBFBD>Ƕ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӷ<EFBFBD>Ѱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
时序图描述了对象之间传递消息的时间顺序,它用来表示用例的行为顺序。它的主要作用是通过对象间的交互来描述用例(注意是对象),从而寻找类的操作。
|
||||
|
||||
**2.2 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮սʱ<EFBFBD><EFBFBD>ͼ**
|
||||
**2.2 赤壁之战时序图**
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߴ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>±<EFBFBD>ʾʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƽ<EFBFBD><EFBFBD><EFBFBD>
|
||||
从虚线从上往下表示时间的推进。
|
||||
|
||||

|
||||

|
||||
|
||||
<EFBFBD>ɼ<EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>֪<EFBFBD><EFBFBD>ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>²<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
可见,通过时序图可以知道每个类具有以下操作:
|
||||
|
||||
```java
|
||||
publc class <EFBFBD><EFBFBD><EFBFBD><EFBFBD> {
|
||||
public void Ӧս();
|
||||
publc class 刘备 {
|
||||
public void 应战();
|
||||
}
|
||||
|
||||
publc class <EFBFBD><EFBFBD><EFBFBD><EFBFBD> {
|
||||
public void <EFBFBD>ⶨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
|
||||
public void <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ();
|
||||
private void <EFBFBD>趫<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
|
||||
publc class 孔明 {
|
||||
public void 拟定策略();
|
||||
public void 联合孙权();
|
||||
private void 借东风火攻();
|
||||
}
|
||||
|
||||
public class <EFBFBD><EFBFBD><EFBFBD><EFBFBD> {
|
||||
public void <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>G<EFBFBD><EFBFBD>();
|
||||
public class 关羽 {
|
||||
public void 防守荊州();
|
||||
}
|
||||
|
||||
public class <EFBFBD>ŷ<EFBFBD> {
|
||||
public void <EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD>();
|
||||
public class 张飞 {
|
||||
public void 防守荆州前线();
|
||||
}
|
||||
|
||||
public class <EFBFBD><EFBFBD>Ȩ {
|
||||
public void <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>();
|
||||
public class 孙权 {
|
||||
public void 领兵相助();
|
||||
}
|
||||
```
|
||||
|
||||
**2.3 <EFBFBD>ͼ<EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>ͼ֮<EFBFBD><EFBFBD><EFBFBD>Ĺ<EFBFBD>ϵ**
|
||||
**2.3 活动图、时序图之间的关系**
|
||||
|
||||
<EFBFBD>ͼʾ<EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><EFBFBD>ĽǶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
活动图示从用户的角度来描述用例;
|
||||
|
||||
ʱ<EFBFBD><EFBFBD>ͼ<EFBFBD>ǴӼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĽǶȣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ľ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
时序图是从计算机的角度(对象间的交互)描述用例。
|
||||
|
||||
**2.4 <EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>ͼ<EFBFBD>Ĺ<EFBFBD>ϵ**
|
||||
**2.4 类图与时序图的关系**
|
||||
|
||||
<EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵͳ<EFBFBD>ľ<EFBFBD>̬<EFBFBD>ṹ<EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵͳ<EFBFBD>Ķ<EFBFBD>̬<EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD>
|
||||
类图描述系统的静态结构,时序图描述系统的动态行为。
|
||||
|
||||
**2.5 ʱ<EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
**2.5 时序图的组成**
|
||||
|
||||
<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
① 对象
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
|
||||
有三种表现形式
|
||||
|
||||

|
||||

|
||||
|
||||
<EFBFBD>ڻ<EFBFBD>ͼʱ<EFBFBD><EFBFBD>Ӧ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
在画图时,应该遵循以下原则:
|
||||
|
||||
1. <EFBFBD>ѽ<EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܵؿ<EFBFBD>£<EFBFBD><EFBFBD>
|
||||
1. 把交互频繁的对象尽可能地靠拢。
|
||||
|
||||
2. <EFBFBD>ѳ<EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߡ<EFBFBD>
|
||||
2. 把初始化整个交互活动的对象(有时是一个参与者)放置在最左边。
|
||||
|
||||
<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
② 生命线
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߴӶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>ֹ
|
||||
生命线从对象的创建开始到对象销毁时终止
|
||||
|
||||

|
||||

|
||||
|
||||
<EFBFBD><EFBFBD> <20><>Ϣ
|
||||
③ 消息
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><EFBFBD><EFBFBD>Ľ<EFBFBD><EFBFBD><EFBFBD>ʽͨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><EFBFBD>ʵ<EFBFBD>ֵġ<EFBFBD>
|
||||
对象之间的交互式通过发送消息来实现的。
|
||||
|
||||
<EFBFBD><EFBFBD>Ϣ<EFBFBD><EFBFBD>4<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD>
|
||||
消息有4种类型:
|
||||
|
||||
1\. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><EFBFBD><EFBFBD>첽<EFBFBD><EFBFBD>
|
||||
1\. 简单消息,不区分同步异步。
|
||||
|
||||

|
||||

|
||||
|
||||
2\. ͬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ֮<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD>ͣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><EFBFBD>
|
||||
2\. 同步消息,发送消息之后需要暂停活动来等待回应。
|
||||
|
||||

|
||||

|
||||
|
||||
3\. <EFBFBD>첽<EFBFBD><EFBFBD>Ϣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ֮<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>ȴ<EFBFBD><EFBFBD><EFBFBD>
|
||||
3\. 异步消息,发送消息之后不需要等待。
|
||||
|
||||

|
||||

|
||||
|
||||
4\. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><EFBFBD>
|
||||
4\. 返回消息,可选。
|
||||
|
||||
<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
④ 激活
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵķ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>䴦<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬<EFBFBD><EFBFBD>
|
||||
生命线上的方框表示激活状态,其它时间处于休眠状态。
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
# <EFBFBD>ο<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
# 参考资料
|
||||
|
||||
- Java <EFBFBD><EFBFBD><EFBFBD><EFBFBD>˼<EFBFBD><EFBFBD>
|
||||
- Java 编程思想
|
||||
|
||||
- [<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>SOLIDԭ<EFBFBD><EFBFBD>](http://www.cnblogs.com/shanyou/archive/2009/09/21/1570716.html)
|
||||
- [面向对象设计的SOLID原则](http://www.cnblogs.com/shanyou/archive/2009/09/21/1570716.html)
|
||||
|
||||
- [<EFBFBD><EFBFBD><EFBFBD><EFBFBD>UML<EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>ͼ](http://design-patterns.readthedocs.io/zh_CN/latest/read_uml.html#generalization)
|
||||
- [看懂UML类图和时序图](http://design-patterns.readthedocs.io/zh_CN/latest/read_uml.html#generalization)
|
||||
|
||||
- [UMLϵ<EFBFBD>С<EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD>˳<EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD>sequence diagram](http://www.cnblogs.com/wolf-sun/p/UML-Sequence-diagram.html)
|
||||
- [UML系列——时序图(顺序图)sequence diagram](http://www.cnblogs.com/wolf-sun/p/UML-Sequence-diagram.html)
|
||||
|
||||
- [<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>------<2D><>װ<EFBFBD><D7B0><EFBFBD>̳С<CCB3><D0A1><EFBFBD>̬](http://blog.csdn.net/jianyuerensheng/article/details/51602015)
|
||||
- [面向对象编程三大特性------封装、继承、多态](http://blog.csdn.net/jianyuerensheng/article/details/51602015)
|
||||
|
Reference in New Issue
Block a user