Files
GTASource/game/modelinfo/CompEntityModelInfo.cpp

39 lines
1.1 KiB
C++
Raw Normal View History

2025-02-23 17:40:52 +08:00
//
// filename: CompEntityModelInfo.cpp
// description:
//
// --- Include Files ------------------------------------------------------------
// C headers
// Rage headers
// Game headers
#include "modelInfo\CompEntityModelInfo.h"
// --- Defines ------------------------------------------------------------------
// --- Constants ----------------------------------------------------------------
// --- Structure/Class Definitions ----------------------------------------------
// --- Globals ------------------------------------------------------------------
// --- Static Globals -----------------------------------------------------------
// --- Static class members -----------------------------------------------------
// --- Code ---------------------------------------------------------------------
void CCompEntityModelInfo::CopyAnimsData(atArray<CCompEntityAnims> &animsData){
u32 animsSize = animsData.GetCount();
m_anims.Reset();
m_anims.Reserve(animsSize);
m_anims.Resize(animsSize);
// copy data for each anim
for(u32 i=0; i< animsSize; i++){
m_anims[i] = animsData[i]; // deep copy
}
}