// // filename: optimisations.h // description: // #ifndef INC_OPTIMISATIONS_H_ #define INC_OPTIMISATIONS_H_ // --- Defines ------------------------------------------------------------------ #define AI_OPTIMISATIONS_OFF 0 #define AI_COVER_OPTIMISATIONS_OFF 0 #define AI_EVENT_OPTIMISATIONS_OFF 0 #define AI_NAVIGATION_OPTIMSATIONS_OFF 0 #define AI_SCENARIO_OPTIMSATIONS_OFF 0 #define AI_VEHICLE_OPTIMISATIONS_OFF 0 #define AI_MOTION_OPTIMISATIONS_OFF 0 #define AI_MOVEMENT_OPTIMISATIONS_OFF 0 #define AI_WEAPON_OPTIMISATIONS_OFF 0 #define ANIM_OPTIMISATIONS_OFF 0 #define AUDIO_OPTIMISATIONS_OFF 0 #define AUDIO_AMBIENCE_OPTIMISATIONS_OFF 0 #define AUDIO_ENVIRONMENT_OPTIMISATIONS_OFF 0 #define AUDIO_MUSIC_OPTIMISATIONS_OFF 0 #define AUDIO_VEHICLES_OPTIMISATIONS_OFF 0 #define AUDIO_DYNAMICMIXING_OPTIMISATIONS_OFF 0 #define AUDIO_PEDS_OPTIMISATIONS_OFF 0 #define AUDIO_WEAPONS_OPTIMISATIONS_OFF 0 #define CAMERA_OPTIMISATIONS_OFF 0 #define CLOTH_OPTIMISATIONS_OFF 0 #define ENTITY_OPTIMISATIONS_OFF 0 #define FRONTEND_OPTIMISATIONS_OFF 0 #define FRONTEND_MENU_OPTIMISATIONS_OFF 0 #define FRONTEND_STORE_OPTIMISATIONS_OFF 0 #define FRONTEND_SCRIPT_OPTIMISATIONS_OFF 0 #define FRONTEND_STATS_OPTIMISATIONS_OFF 0 #define FRONTEND_NETWORK_OPTIMISATIONS_OFF 0 #define NETWORK_OPTIMISATIONS_OFF 0 #define NETWORK_SHOP_OPTIMISATIONS_OFF 0 #define NETWORK_OBJECT_OPTIMISATIONS_OFF 0 #define PED_OPTIMISATIONS_OFF 0 #define PHYSICS_OPTIMISATIONS_OFF 0 #define RENDER_OPTIMISATIONS_OFF 0 #define REPLAY_OPTIMISATIONS_OFF 0 #define REPLAY_COORDINATOR_OPTIMISATIONS_OFF 0 #define SCENE_OPTIMISATIONS_OFF 0 #define SCRIPT_OPTIMISATIONS_OFF 0 #define VEHICLE_OPTIMISATIONS_OFF 0 #define VFX_PTFX_OPTIMISATIONS_OFF 0 #define VFX_DECAL_OPTIMISATIONS_OFF 0 #define VFX_SYSTEM_OPTIMISATIONS_OFF 0 #define VFX_MISC_OPTIMISATIONS_OFF 0 #define WEAPON_OPTIMISATIONS_OFF 0 #define TEXT_OPTIMISATIONS_OFF 0 #define SCALEFORM_OPTIMISATIONS_OFF 0 #define SAVEGAME_OPTIMISATIONS_OFF 0 #if AI_OPTIMISATIONS_OFF #define AI_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AI_OPTIMISATIONS() #endif //AI_OPTIMISATIONS_OFF #if AI_OPTIMISATIONS_OFF #define AI_OPTIMISATIONS_OFF_ONLY(x) x #else #define AI_OPTIMISATIONS_OFF_ONLY(x) #endif //AI_OPTIMISATIONS_OFF #if AI_COVER_OPTIMISATIONS_OFF #define AI_COVER_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AI_COVER_OPTIMISATIONS() #endif //AI_COVER_OPTIMISATIONS_OFF #if AI_EVENT_OPTIMISATIONS_OFF #define AI_EVENT_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AI_EVENT_OPTIMISATIONS() #endif //AI_OPTIMISATIONS_OFF #if AI_NAVIGATION_OPTIMSATIONS_OFF #define AI_NAVIGATION_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AI_NAVIGATION_OPTIMISATIONS() #endif //AI_OPTIMISATIONS_OFF #if AI_SCENARIO_OPTIMSATIONS_OFF #define AI_SCENARIO_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AI_SCENARIO_OPTIMISATIONS() #endif //AI_OPTIMISATIONS_OFF #if AI_VEHICLE_OPTIMISATIONS_OFF #define AI_VEHICLE_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AI_VEHICLE_OPTIMISATIONS() #endif //AI_VEHICLE_OPTIMISATIONS_OFF #if AI_MOTION_OPTIMISATIONS_OFF #define AI_MOTION_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AI_MOTION_OPTIMISATIONS() #endif //AI_MOTION_OPTIMISATIONS_OFF #if AI_MOVEMENT_OPTIMISATIONS_OFF #define AI_MOVEMENT_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AI_MOVEMENT_OPTIMISATIONS() #endif //AI_MOVEMENT_OPTIMISATIONS_OFF #if AI_WEAPON_OPTIMISATIONS_OFF #define AI_WEAPON_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AI_WEAPON_OPTIMISATIONS() #endif //AI_WEAPON_OPTIMISATIONS_OFF #if ANIM_OPTIMISATIONS_OFF #define ANIM_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define ANIM_OPTIMISATIONS() #endif //ANIM_OPTIMISATIONS_OFF #if AUDIO_OPTIMISATIONS_OFF #define AUDIO_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AUDIO_OPTIMISATIONS() #endif //AUDIO_OPTIMISATIONS_OFF #if AUDIO_AMBIENCE_OPTIMISATIONS_OFF #define AUDIO_AMBIENCE_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AUDIO_AMBIENCE_OPTIMISATIONS() #endif //AUDIO_AMBIENCE_OPTIMISATIONS #if AUDIO_ENVIRONMENT_OPTIMISATIONS_OFF #define AUDIO_ENVIRONMENT_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AUDIO_ENVIRONMENT_OPTIMISATIONS() #endif //AUDIO_ENVIRONMENT_OPTIMISATIONS #if AUDIO_MUSIC_OPTIMISATIONS_OFF #define AUDIO_MUSIC_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AUDIO_MUSIC_OPTIMISATIONS() #endif //AUDIO_MUSIC_OPTIMISATIONS #if AUDIO_VEHICLES_OPTIMISATIONS_OFF #define AUDIO_VEHICLES_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AUDIO_VEHICLES_OPTIMISATIONS() #endif //AUDIO_VEHICLES_OPTIMISATIONS #if AUDIO_DYNAMICMIXING_OPTIMISATIONS_OFF #define AUDIO_DYNAMICMIXING_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AUDIO_DYNAMICMIXING_OPTIMISATIONS() #endif //AUDIO_DYNAMICMIXING_OPTIMISATIONS #if AUDIO_PEDS_OPTIMISATIONS_OFF #define AUDIO_PEDS_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AUDIO_PEDS_OPTIMISATIONS() #endif //AUDIO_DYNAMICMIXING_OPTIMISATIONS #if AUDIO_WEAPONS_OPTIMISATIONS_OFF #define AUDIO_WEAPONS_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define AUDIO_WEAPONS_OPTIMISATIONS() #endif //AUDIO_DYNAMICMIXING_OPTIMISATIONS #if CAMERA_OPTIMISATIONS_OFF #define CAMERA_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define CAMERA_OPTIMISATIONS() #endif //CAMERA_OPTIMISATIONS_OFF #if CLOTH_OPTIMISATIONS_OFF #define CLOTH_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define CLOTH_OPTIMISATIONS() #endif //CLOTH_OPTIMISATIONS_OFF #if ENTITY_OPTIMISATIONS_OFF #define ENTITY_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define ENTITY_OPTIMISATIONS() #endif //ENTITY_OPTIMISATIONS_OFF #if FRONTEND_OPTIMISATIONS_OFF #define FRONTEND_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define FRONTEND_OPTIMISATIONS() #endif //FRONTEND_OPTIMISATIONS_OFF #if FRONTEND_STORE_OPTIMISATIONS_OFF #define FRONTEND_STORE_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define FRONTEND_STORE_OPTIMISATIONS() #endif //FRONTEND_STORE_OPTIMISATIONS_OFF #if FRONTEND_SCRIPT_OPTIMISATIONS_OFF #define FRONTEND_SCRIPT_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define FRONTEND_SCRIPT_OPTIMISATIONS() #endif //FRONTEND_SCRIPT_OPTIMISATIONS_OFF #if FRONTEND_STATS_OPTIMISATIONS_OFF #define FRONTEND_STATS_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define FRONTEND_STATS_OPTIMISATIONS() #endif //FRONTEND_STATS_OPTIMISATIONS_OFF #if FRONTEND_MENU_OPTIMISATIONS_OFF #define FRONTEND_MENU_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define FRONTEND_MENU_OPTIMISATIONS() #endif //FRONTEND_STATS_OPTIMISATIONS_OFF #if FRONTEND_NETWORK_OPTIMISATIONS_OFF #define FRONTEND_NETWORK_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define FRONTEND_NETWORK_OPTIMISATIONS() #endif //FRONTEND_STATS_OPTIMISATIONS_OFF #if NETWORK_OPTIMISATIONS_OFF #define NETWORK_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define NETWORK_OPTIMISATIONS() #endif //NETWORK_OPTIMISATIONS_OFF #if NETWORK_SHOP_OPTIMISATIONS_OFF #define NETWORK_SHOP_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define NETWORK_SHOP_OPTIMISATIONS() #endif //NETWORK_SHOP_OPTIMISATIONS_OFF #if NETWORK_OBJECT_OPTIMISATIONS_OFF #define NETWORK_OBJECT_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define NETWORK_OBJECT_OPTIMISATIONS() #endif //NETWORK_OBJECT_OPTIMISATIONS_OFF #if PED_OPTIMISATIONS_OFF #define PED_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define PED_OPTIMISATIONS() #endif //PED_OPTIMISATIONS_OFF #if PHYSICS_OPTIMISATIONS_OFF #define PHYSICS_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define PHYSICS_OPTIMISATIONS() #endif //PHYSICS_OPTIMISATIONS_OFF #if RENDER_OPTIMISATIONS_OFF #define RENDER_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define RENDER_OPTIMISATIONS() #endif //RENDER_OPTIMISATIONS_OFF #if REPLAY_OPTIMISATIONS_OFF #define REPLAY_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define REPLAY_OPTIMISATIONS() #endif //REPLAY_OPTIMISATIONS_OFF #if REPLAY_COORDINATOR_OPTIMISATIONS_OFF #define REPLAY_COORDINATOR_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define REPLAY_COORDINATOR_OPTIMISATIONS() #endif //REPLAY_COORDINATOR_OPTIMISATIONS_OFF #if SCENE_OPTIMISATIONS_OFF #define SCENE_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define SCENE_OPTIMISATIONS() #endif //SCENE_OPTIMISATIONS_OFF #if SCRIPT_OPTIMISATIONS_OFF #define SCRIPT_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define SCRIPT_OPTIMISATIONS() #endif //SCRIPT_OPTIMISATIONS_OFF #if VEHICLE_OPTIMISATIONS_OFF #define VEHICLE_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define VEHICLE_OPTIMISATIONS() #endif //VEHICLE_OPTIMISATIONS_OFF #if VFX_PTFX_OPTIMISATIONS_OFF #define VFX_PTFX_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define VFX_PTFX_OPTIMISATIONS() #endif //VFX_PTFX_OPTIMISATIONS_OFF #if VFX_DECAL_OPTIMISATIONS_OFF #define VFX_DECAL_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define VFX_DECAL_OPTIMISATIONS() #endif //VFX_DECAL_OPTIMISATIONS_OFF #if VFX_SYSTEM_OPTIMISATIONS_OFF #define VFX_SYSTEM_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define VFX_SYSTEM_OPTIMISATIONS() #endif //VFX_SYSTEM_OPTIMISATIONS_OFF #if VFX_MISC_OPTIMISATIONS_OFF #define VFX_MISC_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define VFX_MISC_OPTIMISATIONS() #endif //VFX_MISC_OPTIMISATIONS_OFF #if WEAPON_OPTIMISATIONS_OFF #define WEAPON_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define WEAPON_OPTIMISATIONS() #endif //WEAPON_OPTIMISATIONS_OFF #if TEXT_OPTIMISATIONS_OFF #define TEXT_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define TEXT_OPTIMISATIONS() #endif //TEXT_OPTIMISATIONS_OFF #if SCALEFORM_OPTIMISATIONS_OFF #define SCALEFORM_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define SCALEFORM_OPTIMISATIONS() #endif //SCALEFORM_OPTIMISATIONS_OFF #if SAVEGAME_OPTIMISATIONS_OFF #define SAVEGAME_OPTIMISATIONS() OPTIMISATIONS_OFF() #else #define SAVEGAME_OPTIMISATIONS() #endif //SAVEGAME_OPTIMISATIONS_OFF #endif // !INC_OPTIMISATIONS_H_