Files
GTASource/game/SaveLoad/savegame_data.h
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

78 lines
2.3 KiB
C++

#ifndef SAVEGAME_DATA_H
#define SAVEGAME_DATA_H
// Rage headers
#include "atl/hashstring.h"
#include "parser/psobuilder.h"
#include "parser/psodata.h"
#include "parser/rtstructure.h"
#include "script/value.h"
#include "spatialdata/aabb.h"
#include "vector/vector3.h"
// Game headers
#include "audio/audiodefines.h"
#include "audio/radiostation.h"
#include "control/garages.h"
#include "frontend/ProfileSettings.h"
#include "modelinfo/VehicleModelInfoVariation.h"
#include "Peds/PedType.h"
#include "Peds/rendering/PedVariationDS.h"
#include "Peds/rendering/PedDamage.h"
#include "SaveLoad/savegame_defines.h"
#include "scene/ExtraContent.h"
// #include "scene/ExtraMetadataMgr.h" // for __EXTRA_METADATA_CONTAINS_SCRIPT_SAVE_DATA_FLAGS
#include "stats/StatsDataMgr.h"
#include "Vehicles/vehiclestorage.h"
#include "game/Wanted.h"
#include "shaders/CustomShaderEffectVehicle.h"
#include "stats/StatsMgr.h"
class CSaveGameMappingEnumsToHashStrings
{
public:
// Public functions
static void Init(unsigned initMode);
static s32 FindIndexFromHashString_PedType(const atHashString &HashStringToSearchFor);
static bool GetHashString_PedType(s32 Index, atHashString &ReturnedHashString);
static s32 FindIndexFromHashString_PedVarComp(const atHashString &HashStringToSearchFor);
static bool GetHashString_PedVarComp(s32 Index, atHashString &ReturnedHashString);
static s32 FindIndexFromHashString_VehicleModType(const atHashString &HashStringToSearchFor);
static bool GetHashString_VehicleModType(s32 Index, atHashString &ReturnedHashString);
private:
// Private functions
static s32 FindIndexFromHashString(const atHashString *ArrayOfHashStrings, u32 numHashStrings, const atHashString &HashStringToSearchFor);
// Private data
static const atHashString sm_ArrayOfHashStringsForPedTypeEnum[]; // PEDTYPE_LAST_PEDTYPE];
static const atHashString sm_ArrayOfHashStringsForPedVarComp[]; // PV_MAX_COMP];
static const atHashString sm_ArrayOfHashStringsForVehicleModType[]; // VMT_MAX];
};
class CSaveGameData
{
private:
public:
// Public functions
static void Init(unsigned initMode);
static void Shutdown(unsigned shutdownMode);
static void Update();
static const char *GetNameOfDLCScriptTreeNode() { return "DLCScriptSaveData"; }
static const char *GetNameOfMainScriptTreeNode() { return "ScriptSaveData"; }
};
#endif // SAVEGAME_DATA_H