28 lines
1.4 KiB
Plaintext
28 lines
1.4 KiB
Plaintext
# Unity config file - v1.0
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# - defines 'unity' compilation units for a project/solution.
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#
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# Top Tips
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# Regex
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# - Regexs can be of a form that include folders and exclude specific files / file patterns.
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# - eg. ^(((\.*|\w:)\/)*)(ai|animation)\/(((?!exclusions_can\.|go_here\.).)*)(\.)(cpp|c)$
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# - Interactive regexp help? :- http://www.rubular.com/
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# Commands
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# - In addition to regexs global exclusions are supported making it easy to see what is being excluded.
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# - Ideally nothing should need to be excluded, too many exclusions will lead to a slow build.
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# - Leave a comment why something is excluded.
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# - Comment out 'set enabled' to disable the unity build.
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# Design
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# - Coupling related systems within each compilation unit can lead to better build speed.
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# - Evenly balancing the number of matched files across each compilation is also good practice.
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# https://devstar.rockstargames.com/wiki/index.php/Unity_Build
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set enabled
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set exclude atlas_agent360_v1.cpp atlas_agentps3_v1.cpp NetworkEventTypes.cpp
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# compilation units ( unity files ) : unity_id, regexp, regexps_option
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network1 ^.*\/Network\/[0-9a-n].*(?<!\.winrt)\.(c|cpp)$ i
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network2 ^.*\/Network\/[o-r].*(?<!\.winrt)\.(c|cpp)$ i
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network3 ^.*\/Network\/[s-z].*(?<!\.winrt)\.(c|cpp)$ i
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network_durango.winrt ^.*\/Network\/.*\.winrt\.(c|cpp)$ i
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