34 lines
934 B
C++
34 lines
934 B
C++
#if 0 //Removing file
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//
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// audio/pedaudioentity.cpp
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//
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// Copyright (C) 1999-2006 Rockstar Games. All Rights Reserved.
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//
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#include "gtaaudioentity.h"
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#include "audioengine/widgets.h"
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audStringHash g_UtilEnvelopeHash("UTIL_ENVELOPE");
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audStringHash g_BaseCategoryHash("BASE");
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namespace northAudio
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{
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audStringHash g_Boat("BOAT");
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audStringHash g_Vehicle("VEHICLE");
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audStringHash g_Driver("DRIVER");
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audStringHash g_UpperClothing("UPPER_CLOTHING");
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audStringHash g_LowerClothing("LOWER_CLOTHING");
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audStringHash g_Weapon("WEAPON");
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audStringHash g_Car("CAR");
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audStringHash g_Heli("HELI");
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audStringHash g_Motorbike("MOTORBIKE");
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audStringHash g_Ped("PED");
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audStringHash g_EntityBulletImpactMaterial("BULLET_IMPACT_ENTITY_MATERIAL");
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audStringHash g_GroundBulletImpactMaterial("BULLET_IMPACT_GROUND_MATERIAL");
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audStringHash g_EntityBehindBulletImpactMaterial("BULLET_IMPACT_ENTITY_BEHIND_MATERIAL");
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}
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#endif
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