19 lines
338 B
C++
19 lines
338 B
C++
#ifndef DEBUG_ENTITY_STATE_H
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#define DEBUG_ENTITY_STATE_H
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#include "physics/debugPlayback.h"
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#if DR_ENABLED
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#include "entity/entity.h"
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namespace rage
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{
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namespace debugPlayback
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{
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void RecordFixedStateChange(const fwEntity& rEntity, const bool bFixed, const bool bNetwork);
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}
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}
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#endif //DR_ENABLED
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#endif //DEBUG_ENTITY_STATE_H
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