Files
GTASource/game/debug/DebugEntityState.h
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

19 lines
338 B
C++

#ifndef DEBUG_ENTITY_STATE_H
#define DEBUG_ENTITY_STATE_H
#include "physics/debugPlayback.h"
#if DR_ENABLED
#include "entity/entity.h"
namespace rage
{
namespace debugPlayback
{
void RecordFixedStateChange(const fwEntity& rEntity, const bool bFixed, const bool bNetwork);
}
}
#endif //DR_ENABLED
#endif //DEBUG_ENTITY_STATE_H