78 lines
3.1 KiB
C++
78 lines
3.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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// FILE : vectormap.h
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// PURPOSE : A debug map that can be viewed on top of the game
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// AUTHOR : Obbe, Adam Croston
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// CREATED : 31/08/06
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/////////////////////////////////////////////////////////////////////////////////
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#ifndef VECTORMAP_H
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#define VECTORMAP_H
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// rage headers
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#include "fwdebug/vectormap.h"
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#include "vector/color32.h"
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#include "vector/vector3.h"
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namespace rage
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{
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class bkBank;
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class Vector2;
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};
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#if __BANK
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class CVectorMap : public rage::fwVectorMap
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{
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public:
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CVectorMap();
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~CVectorMap();
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virtual void AddGameSpecificWidgets(bkBank &bank);
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virtual void CleanSettingsCore();
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virtual void GoodSettingsCore();
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static void DrawVehicle(const class CVehicle *pVehicle, Color32 col2, bool bForceMap = true);
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static void DrawVehicleLodInfo(const class CVehicle *pVehicle, Color32 col2, float fScale, bool bForceMap = true);
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static void DrawPed(const class CEntity* pPed, Color32 col2, bool bForceMap = true);
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static void DrawLocalPlayerCamera(Color32 col, bool bDrawDof = false, bool bForceMap = true);
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static void MakeEventRipple(const Vector3& pos, float finalRadius, unsigned int lifetimeMs, const Color32 baseColour, bool bForceMap = true);
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static void InitClass();
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static void ShutdownClass();
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protected:
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virtual void UpdateCore();
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virtual void DrawCore();
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virtual void UpdateFocus();
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virtual void UpdateRotation();
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public:
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static bool m_bFocusOnPlayer; // The vector map tracks the player
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static bool m_bFocusOnCamera; // The vector map tracks the camera.
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static bool m_bRotateWithPlayer; // The vector map rotates with the heading of the player (up is the same as the players heading)
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static bool m_bRotateWithCamera; // The vector map rotates with the heading of the camera (up is the same as the cameras heading)
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static bool m_bDisplayDefaultPlayerIndicator; // Whether or not to display an indicator for the player on the map (turns off for ped and vehicle display).
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static bool m_bDisplayLocalPlayerCamera; // Whether or not to draw a representation of the local camera on the map.
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static float m_vehicleVectorMapScale; // The scaling of vehs on the vector map.
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static float m_pedVectorMapScale; // The scaling of peds on the vector map.
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static bool m_bDisplayDebugNameWithPed; // Whether or not to draw the ped's debug name with the ped.
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static float m_waterLevel; // The water level height to use on the contour map.
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static float m_fLastTanFOV;
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};
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#else // __DEV
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class CVectorMap : public rage::fwVectorMap
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{
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public:
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static __forceinline void DrawVehicle(class CVehicle *UNUSED_PARAM(pVehicle), Color32 UNUSED_PARAM(col2), bool UNUSED_PARAM(bForceMap) = true ) {};
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static __forceinline void DrawPed(class CEntity *UNUSED_PARAM(pPed), Color32 UNUSED_PARAM(col2), bool UNUSED_PARAM(bForceMap) = true ) {};
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static __forceinline void DrawLocalPlayerCamera(Color32 UNUSED_PARAM(col), bool UNUSED_PARAM(bDrawDof), bool UNUSED_PARAM(bForceMap) = true) {};
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static __forceinline void InitClass() {}
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static __forceinline void ShutdownClass() {}
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};
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#endif // __DEV
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#endif // VECTORMAP_H
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