40 lines
715 B
C++
40 lines
715 B
C++
#if !(__XENON||__WIN32PC)
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#if __SPU
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//#include "PathServerSPU.h"
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// GTA Includes
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#include "basetypes.h"
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#include "renderer\Renderer.h" // JW- had to move this up here to get a successful compile...
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#include "scene/world/gameWorld.h"
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// Rage Includes
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#include "math/intrinsics.h"
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#include "profile/cellspurstrace.h"
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#include "system/taskheader.h"
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#include "vector/vector3_consts_spu.cpp"
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// Framework headers
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//#include "fwmaths/Maths.h"
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// PS3 Includes
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#include <cell/dma.h>
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#include <cell/atomic.h>
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#include <math.h>
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#include <spu_intrinsics.h>
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#include <spu_mfcio.h>
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#include <stdint.h>
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void PathServer_FindPathSPU(sysTaskParameters &TaskParams)
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{
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}
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#endif //__SPU
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#endif //!(__XENON||__WIN32PC)
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