Files
GTASource/game/pathserver/PathServerSPU.cpp
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

40 lines
715 B
C++

#if !(__XENON||__WIN32PC)
#if __SPU
//#include "PathServerSPU.h"
// GTA Includes
#include "basetypes.h"
#include "renderer\Renderer.h" // JW- had to move this up here to get a successful compile...
#include "scene/world/gameWorld.h"
// Rage Includes
#include "math/intrinsics.h"
#include "profile/cellspurstrace.h"
#include "system/taskheader.h"
#include "vector/vector3_consts_spu.cpp"
// Framework headers
//#include "fwmaths/Maths.h"
// PS3 Includes
#include <cell/dma.h>
#include <cell/atomic.h>
#include <math.h>
#include <spu_intrinsics.h>
#include <spu_mfcio.h>
#include <stdint.h>
void PathServer_FindPathSPU(sysTaskParameters &TaskParams)
{
}
#endif //__SPU
#endif //!(__XENON||__WIN32PC)