21 lines
654 B
C
21 lines
654 B
C
/*
|
|
PathServer_SPU
|
|
This will contain ps3 spu code for pathfinding, when I get a chance to look at this.
|
|
99% of the pathfinding time is spent in a fairly simple loop in CPathServer::FindPath(),
|
|
and should be fairly easy to port to spu. Memory is randomly accessed across approx 2mb
|
|
so the only real option is to use a tailored local-store & mem-manager, DMA'ing required
|
|
data when needed - or maybe a little before.
|
|
*/
|
|
|
|
/*
|
|
#ifndef PATHSERVER_SPU_H
|
|
#define PATHSERVER_SPU_H
|
|
|
|
// Tasks should only depend on taskheader.h, not task.h (which is the dispatching system)
|
|
#include "system/taskheader.h"
|
|
|
|
DECLARE_TASK_INTERFACE(PathServer_FindPathSPU);
|
|
|
|
#endif
|
|
*/
|