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GTASource/game/renderer/LensArtefacts.psc
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

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<?xml version="1.0"?>
<ParserSchema xmlns="http://www.rockstargames.com/RageParserSchema">
<enumdef type="eLensArtefactBlurType">
<enumval name="LENSARTEFACT_BLUR_2X"/>
<enumval name="LENSARTEFACT_BLUR_4X"/>
<enumval name="LENSARTEFACT_BLUR_8X"/>
<enumval name="LENSARTEFACT_BLUR_16X"/>
<enumval name="LENSARTEFACT_BLUR_0X"/>
</enumdef>
<enumdef type="eLensArtefactStreakDir">
<enumval name="LENSARTEFACT_STREAK_HORIZONTAL"/>
<enumval name="LENSARTEFACT_STREAK_VERTICAL"/>
<enumval name="LENSARTEFACT_STREAK_DIAGONAL_1"/>
<enumval name="LENSARTEFACT_STREAK_DIAGONAL_2"/>
<enumval name="LENSARTEFACT_STREAK_NONE"/>
</enumdef>
<enumdef type="eLensArtefactMaskType">
<enumval name="LENSARTEFACT_MASK_HORIZONTAL"/>
<enumval name="LENSARTEFACT_MASK_VERTICAL"/>
<enumval name="LENSARTEFACT_MASK_NONE"/>
</enumdef>
<structdef type="LensArtefact">
<string name="m_name" type="atHashString"/>
<enum name="m_blurType" type="eLensArtefactBlurType" init="LENSARTEFACT_BLUR_2X"/>
<Vector2 name="m_scale" min="-10.0f" max="10.0f" init="0.0f" step="0.01f"/>
<Vector2 name="m_offset" min="-1.0f" max="1.0f" init="0.5f" step="0.01f"/>
<Color32 name="m_colorShift"/>
<float name="m_opacity" min="0.0f" max="1.0f" init="0.0f" step="0.01f"/>
<enum name="m_fadeMaskType" type="eLensArtefactMaskType" init="LENSARTEFACT_MASK_NONE"/>
<Vector2 name="m_fadeMaskMinMax" min="0.0f" init="0.0f"/>
<enum name="m_streakDirection" type="eLensArtefactStreakDir" init="LENSARTEFACT_STREAK_NONE"/>
<bool name="m_enabled" init="false"/>
<int name="m_sortIndex" init="0"/>
</structdef>
<structdef type="LensArtefacts">
<array name="m_layers" type="atArray">
<struct type="LensArtefact"/>
</array>
</structdef>
</ParserSchema>