Files
GTASource/game/renderer/ProcessLightOcclusionAsync.frag
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

21 lines
547 B
GLSL

#include "system/dependency.h"
#include "system/dma.h"
#include <cell/spurs.h>
using namespace rage;
#include "ProcessLightOcclusionAsync.cpp"
#include "occlusionAsync.cpp"
#include "fwscene/world/InteriorLocation.cpp"
#define RST_QUERY_ONLY 1
#define FRAG_TSKLIB_ONLY
#include "softrasterizer/scan.cpp"
using rage::sysDependency;
SPUFRAG_DECL(bool, ProcessLightOcclusionAsync, sysDependency&);
SPUFRAG_IMPL(bool, ProcessLightOcclusionAsync, sysDependency& dependency) {
return ProcessLightOcclusionAsync::RunFromDependency( dependency );
}