Files
GTASource/game/renderer/ProcessLightOcclusionAsync_frag.cpp
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

3 lines
100 B
C++

#define DEBUG_SPU_JOB_NAME "ProcessLightOcclusionAsync"
#include "ProcessLightOcclusionAsync.frag"