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GTASource/game/renderer/ProcessLodLightVisibility.frag
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

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#include "system/dependency.h"
#include "system/dma.h"
#include <cell/spurs.h>
using namespace rage;
#include "atl/array.h"
#include "spatialdata/transposedplaneset.h"
#include "system/dependency.h"
#include "vector/color32.h"
#include "vectormath/vec3v.h"
#include "../scene/loader/MapData_Misc.h"
#include "../vfx/misc/LODLightManager.h"
#include "../vfx/misc/Coronas.h"
#define RST_QUERY_ONLY 1
#include "softrasterizer/scan.cpp"
#include "occlusionAsync.cpp"
#include "ProcessLodLightVisibility.cpp"
using rage::sysDependency;
SPUFRAG_DECL(bool, ProcessLodLightVisibility, sysDependency&);
SPUFRAG_IMPL(bool, ProcessLodLightVisibility, sysDependency& dependency) {
return ProcessLodLightVisibility::RunFromDependency( dependency );
}