47 lines
1.9 KiB
C++
47 lines
1.9 KiB
C++
#ifndef _COMMANDS_OBJECT_H_
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#define _COMMANDS_OBJECT_H_
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// Forward declarations
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class CObject;
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namespace object_commands
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{
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// bCalledByScriptCommand will be false if this function is called when loading from memory card
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// PoolIndex is only used when loading from the memory card. It will be -1 in all other cases
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void ObjectCreationFunction(int ObjectModelHashKey, float NewX, float NewY, float NewZ, bool bWithZOffset, bool bCalledByScriptCommand, s32 PoolIndex, int& iNewObjectIndex, bool bRegisterAsNetworkObject, bool bScriptHostObject, bool bForceToBeObject = false);
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void DeleteScriptObject(CObject *pObject);
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int GetInteriorAtCoords(Vector3 &vecCoords);
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void SetupScriptCommands();
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s32 CommandGetCompositeEntityAt(const scrVector & scrVecCoors, float Radius, const char* pRayFireName );
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s32 CommandGetCompositeEntityAtInternal(const scrVector & scrVecCoors, float Radius, const atHashString& RayfireName );
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void CommandSetCompositeEntityState(int iCompEntityIndex, int targetState);
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s32 CommandGetCompositeEntityState(int iCompEntityIndex);
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void CommandDoorSystemSetState(int doorEnumHash, int doorState, bool network, bool flushState);
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bool CommandIsDoorClosed(int doorEnumHash);
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enum eAnimatedBuildingRateFlags
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{
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AB_RATE_RANDOM = (1<<0),
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};
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enum eAnimatedBuildingPhaseFlags
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{
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AB_PHASE_RANDOM = (1<<0),
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};
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void CommandSetNearestBuildingAnimRate(const scrVector & scrVecCentreCoors, float Radius, s32 ModelHashKey, float Rate, int RateFlags);
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void CommandGetNearestBuildingAnimRate(const scrVector & scrVecCentreCoors, float Radius, s32 ModelHashKey, float &ReturnRate);
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void CommandSetNearestBuildingAnimPhase(const scrVector & scrVecCentreCoors, float Radius, s32 ModelHashKey, float Phase, int PhaseFlags);
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void CommandGetNearestBuildingAnimPhase(const scrVector & scrVecCentreCoors, float Radius, s32 ModelHashKey, float &ReturnPhase);
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}
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#endif // _COMMANDS_OBJECT_H_
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