43 lines
978 B
C++
43 lines
978 B
C++
#ifndef INC_COMMANDS_SOCIALCLUB_H_
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#define INC_COMMANDS_SOCIALCLUB_H_
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#include "event/EventNetwork.h"
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struct scrUGCStateUpdate_Data
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{
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scrTextLabel31 m_contentId;
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scrValue m_score;
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scrValue m_score2;
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scrTextLabel31 m_fromGamerTag;
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scrGamerHandle m_gamerHandle;
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scrTextLabel63 m_missionName;
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scrTextLabel31 m_CoPlayerName;
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scrValue m_MissionType;
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scrValue m_MissionSubType;
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scrValue m_Laps;
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scrValue m_swapSenderWithCoPlayer;
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};
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struct scrBountyInboxMsg_Data
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{
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scrTextLabel31 m_fromGTag;
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scrTextLabel31 m_targetGTag;
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scrValue m_iOutcome;
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scrValue m_iCash;
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scrValue m_iRank;
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scrValue m_iTime;
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};
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namespace socialclub_commands
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{
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void SetupScriptCommands();
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bool CommandCheckLicensePlate(const char* inString, int& outToken);
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bool CommandCheckLicensePlate_IsValid(int token);
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bool CommandCheckLicensePlate_IsPending(int token);
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bool CommandCheckLicensePlate_PassedValidityCheck(int token);
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int CommandCheckLicensePlate_GetStatusCode(int token);
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}
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#endif
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