145 lines
6.4 KiB
XML
145 lines
6.4 KiB
XML
USING "types.sch"
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ENUM eMapChangeStates
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MCS_INVALID = -1,
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MCS_NONE,
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MCS_INIT,
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MCS_UPDATE,
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MCS_END,
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MCS_COUNT
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ENDENUM
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ENUM eDlcCloudResult
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DLCRESULT_NOT_READY = -1,
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DLCRESULT_OK,
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DLCRESULT_CONNECTION_ERROR,
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DLCRESULT_TIMEOUT,
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DLCRESULT_COUNT
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ENDENUM
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#IF FEATURE_GEN9_STANDALONE
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ENUM USER_ENTITLEMENT_STATUS
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USER_ENTITLEMENT_STATUS_UNKNOWN = 0,
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USER_ENTITLEMENT_STATUS_NONE,
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USER_ENTITLEMENT_STATUS_ENTITLED
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ENDENUM
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STRUCT USER_ENTITLEMENTS
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USER_ENTITLEMENT_STATUS storyMode
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ENDSTRUCT
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#ENDIF // FEATURE_GEN9_STANDALONE
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// ******************************************************************************************
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// **** DLC commands
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// ******************************************************************************************
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// INFO: Gets the status of the extracontent cloud transfers
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// PARAM NOTES: Should be used after HAS_CLOUD_REQUESTS_FINISHED is finalised
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NATIVE FUNC INT GET_EXTRACONTENT_CLOUD_RESULT() = "0xdfe8bafb2c491fed"
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// INFO: Detects if a DLC pack is present
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// PARAM NOTES: NameHash - hash of DLC pack name for example HASH("dlcPack1")
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// RETURNS: True if pack is enumerated and valid
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NATIVE FUNC BOOL IS_DLC_PRESENT(INT NameHash) = "0x014d8c5910a5b01b"
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// INFO: Detects if a DLC pack is present
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// RETURNS: True if DLC compatibility pack configuration is valid
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NATIVE FUNC BOOL DLC_CHECK_COMPAT_PACK_CONFIGURATION() = "0x8346229c60b14feb"
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// INFO: Detects if a DLC pack is present
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// RETURNS: True if savegame DLC pack configuration is valid
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NATIVE FUNC BOOL DLC_CHECK_SAVEGAME_PACK_CONFIGURATION() = "0x3a51fbcf38249657"
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// INFO: Returns number of corrupted DLC packs
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// RETURNS: number of corrupted DLC packs
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NATIVE FUNC INT DLC_GET_CORRUPTED_PACKS_COUNT() = "0x274cc1797dba5a17"
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// INFO: Returns name of corrupted DLC pack
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// PARAM NOTES: index - index of corrupted DLC pack within range 0 <= index < DLC_GET_CORRUPTED_PACKS_COUNT()
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// RETURNS: True if savegame DLC pack configuration is valid
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NATIVE FUNC STRING DLC_GET_CORRUPTED_PACK_FILENAME(INT index) = "0x0a33d1d08b4fc5d9"
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// INFO: Returns the variation name hash and local index of a prop for a given ped
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NATIVE PROC GET_LOCAL_PROP_DATA(INT pedIndex, INT anchorId, INT propIndx, INT& outVarInfoHash, INT& outLocalIndex) = "0x00aa9b730d4e646b"
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// INFO: Returns the global index of a prop given the variation info hash and the local index
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NATIVE FUNC INT GET_GLOBAL_PROP_DATA(INT pedIndex, INT anchorId, INT varInfoHash, INT localIndex) = "0x6f620aed55686106"
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// INFO: Returns the variation name hash and local index of a component for a given ped
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NATIVE PROC GET_LOCAL_COMP_DATA(INT pedIndex, INT compId, INT compIdx, INT& outVarInfoHash, INT& outLocalIndex) = "0x6e8de2d847355622"
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// INFO: Returns the global index of a component given the variation info hash and the local index
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NATIVE FUNC INT GET_GLBOAL_COMP_DATA(INT pedIndex, INT compId, INT varInfoHash, INT localIndex) = "0x86ef1c19e089bd88"
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// INFO: Returns true if the loading screens are active
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NATIVE FUNC BOOL GET_IS_LOADING_SCREEN_ACTIVE() = "0x36f8d1c6ab25af2b"
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// INFO: Returns true if the initial loading screens are active (when you boot the game)
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NATIVE FUNC BOOL GET_IS_INITIAL_LOADING_SCREEN_ACTIVE() = "0xc0bf59543a218f2c"
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// INFO: Performs a bail with compatibility pack missing message
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NATIVE PROC BAIL_COMPAT_PACK_MISSING() = "0xe6b10be161e4e720"
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// INFO: Performs a bail with cloud data retrieval failed message
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NATIVE PROC BAIL_CLOUD_DATA_FAILED() = "0x45b4e36c590d5d27"
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// INFO: Checks whether the extracontent cloud data is correct
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NATIVE FUNC BOOL DLC_CHECK_CLOUD_DATA_CORRECT() = "0xa9ed124071c968be"
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//INFO: Checks whether the extracontent cloud requests are finalized,
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//INFO: We should ensure that this function returns true before checking
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//INFO: for the state of cloud data and compatibility pack configuration.
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//PARAM NOTES : bTimedOut - this boolean is set to true if it keeps returning false for <uWaitDuration>
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//PARAM NOTES : uWaitDuration - timeout duration in milliseconds.
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//PARAM : Passing 0 as uWaitDuration will make it fall back to the value defined in the code (30 sec)
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//NOTES : This function should be queried in a state and we should only leave that state when we time out or return true
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NATIVE FUNC BOOL HAS_CLOUD_REQUESTS_FINISHED(BOOL &bTimedOut, INT uWaitDuration) = "0x1b2f8af8aaba3482"
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// INFO: Requests the manifest one last time, should be done as earliest as possible when entering MP
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NATIVE PROC REQUEST_DLC_MANIFEST() = "0x815e1c9a3854d573"
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// INFO: Sets the current state (eMapChangeStates) of the map change transition
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NATIVE PROC SET_MAP_CHANGE_STATE(INT value) = "0x52747c299ffb11d3"
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// INFO: Gets the current state (eMapChangeStates) of the map change transition
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NATIVE FUNC INT GET_MAP_CHANGE_STATE() = "0xcda69baeff79542b"
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// INFO: Gets whether the order of DLC has ever been bad since the session started
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NATIVE FUNC BOOL GET_EVER_HAD_BAD_PACK_ORDER() = "0x87803acdd52e54f1"
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// INFO: Tells code that script has made an irreversable transition to SP
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NATIVE PROC ON_ENTER_SP() = "0x5cdcf73e81e343a7"
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// INFO: Tells code that script has made an irreversable transition to MP
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NATIVE PROC ON_ENTER_MP() = "0xfa1496e29f396739"
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// INFO: States whether or not any content change sets are pending
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NATIVE FUNC BOOL ARE_ANY_CCS_PENDING() = "0x10d127b791140a41"
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#IF FEATURE_GEN9_STANDALONE
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// INFO: Check if it is necessary to request updated entitlements, e.g. the player has signed in since we last queried entitlements.
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NATIVE FUNC BOOL ARE_USER_ENTITLEMENTS_UP_TO_DATE() = "0x5b2e954ce345fb7f"
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// INFO: Attempt to populate entitlements data or retrieve it if not currently available.
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NATIVE FUNC BOOL TRY_GET_USER_ENTITLEMENTS(USER_ENTITLEMENTS& sEntitlements) = "0x67cef75da3ff4c05"
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// INFO: Advises code that player is currently in multiplayer permitted content for entitlement purposes.
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NATIVE PROC DECLARE_IN_MULTIPLAYER_THIS_FRAME() = "0xaa3eabf6286b9f4e"
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#ENDIF // FEATURE_GEN9_STANDALONE
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// ******************************************************************************************
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// **** End of DLC commands ****
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// ******************************************************************************************
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// Script-side wrapper around IsRockstarDev C++ function. Implemented through IS_DLC_PRESENT to
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// make life more awkward for hackers, who have already managed to find the IsRockstarDev() C++
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// function and patch it to always return true.
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FUNC BOOL IS_ROCKSTAR_DEV()
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RETURN IS_DLC_PRESENT(HASH("XX_I$RAWKST4H_D3V_XX"))
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ENDFUNC
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