35 lines
1.7 KiB
XML
35 lines
1.7 KiB
XML
USING "types.sch"
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USING "commands_debug.sch"
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USING "commands_network.sch"
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//PURPOSE: Returns TRUE if the command line to automatically launch into the multiplayer menu is true.
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NATIVE FUNC BOOL LOBBY_AUTO_MULTIPLAYER_MENU() = "0xe056c89ece707845"
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//PURPOSE: Returns TRUE If the game will automatically launch into the multiplayer game in freemode
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NATIVE FUNC BOOL LOBBY_AUTO_MULTIPLAYER_FREEMODE() = "0x102628dfcaf80472"
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//PURPOSE: Allows script to set the auto multiplayer parameter
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NATIVE PROC LOBBY_SET_AUTO_MULTIPLAYER(BOOL bIsAuto) = "0x4d2d8cf744877a20"
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//PURPOSE: Returns TRUE If the game has requested an event be started
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NATIVE FUNC BOOL LOBBY_AUTO_MULTIPLAYER_EVENT() = "0xaed44b40a58aadd1"
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//PURPOSE: Allows script to set the auto multiplayer event parameter
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NATIVE PROC LOBBY_SET_AUTO_MULTIPLAYER_EVENT(BOOL bIsAuto) = "0x53029271aa306405"
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//PURPOSE: Returns TRUE If the game has requested a random job be started
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NATIVE FUNC BOOL LOBBY_AUTO_MULTIPLAYER_RANDOM_JOB() = "0xd02495957f745dd0"
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//PURPOSE: Allows script to set the auto multiplayer random job parameter
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NATIVE PROC LOBBY_SET_AUTO_MP_RANDOM_JOB(BOOL bIsAuto) = "0x63aed124526aa103"
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//PURPOSE: Call this with FALSE to allow you to call LOBBY_SET_AUTO_MULTIPLAYER(TRUE) and keep that TRUE flag across one session shutdown
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NATIVE PROC SHUTDOWN_SESSION_CLEARS_AUTO_MULTIPLAYER(BOOL bClearsAutoMultiplayer) = "0x5c21733602754c43"
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//PURPOSE: Returns TRUE If the game will automatically launch into the multiplayer game in creator
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NATIVE FUNC BOOL LOBBY_AUTO_MULTIPLAYER_CREATOR() = "0x367e205ffb605a5c"
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// These will be deleted
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NATIVE FUNC BOOL LOBBY_LEAVE_MULTIPLAYER() = "0xad79adead5142693"
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NATIVE FUNC BOOL LOBBY_AUTO_MULTIPLAYER_CNC() = "0x924dd713f6e1e39a"
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