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GTASource/game/script_headers/eulers.sch
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// Defines the rotation order to be used for Euler composition and decomposition.
// NOTE: This is NOT the order in which the angles are specified in a vector, but rather the order in which the rotations should be applied.
// NOTE: This enumeration must match the code equivalent in script/script.h, which in turn matches the RAGE enumeration(s).
ENUM EULER_ROT_ORDER
EULER_XYZ = 0,
EULER_XZY,
EULER_YXZ,
EULER_YZX,
EULER_ZXY,
EULER_ZYX,
EULER_MAX
ENDENUM