Files
GTASource/game/task/Debug/TaskDebug.cpp
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

49 lines
1.5 KiB
C++

// This file is only ever compiled in __DEV builds
#if !__FINAL
// File header
#include "Task/Debug/TaskDebug.h"
// Game headers
#include "Peds/Ped.h"
#include "Task/Default/TaskPlayer.h"
// Disables optimisations if active
AI_OPTIMISATIONS()
//////////////////////////////////////////////////////////////////////////
// CTaskTestClipDistance
//////////////////////////////////////////////////////////////////////////
CTaskTestClipDistance::FSM_Return CTaskTestClipDistance::UpdateFSM(const s32 iState, const FSM_Event iEvent)
{
CPed *pPed = GetPed(); //Get the ped ptr.
FSM_Begin
FSM_State(State_Start)
FSM_OnEnter
m_vPedPosAtStart = VEC3V_TO_VECTOR3(pPed->GetTransform().GetPosition());
static float BLEND = NORMAL_BLEND_IN_DELTA;
StartClipBySetAndClip(pPed, m_clipSetId, m_clipId, BLEND);
FSM_OnUpdate
if(GetIsFlagSet(aiTaskFlags::AnimFinished))
{
Vector3 vMoved(VEC3V_TO_VECTOR3(pPed->GetTransform().GetPosition()) - m_vPedPosAtStart);
Displayf("TestClipDistance Moved: (%.2f,%.2f,%.2f), Dist: (%.2f)\n", vMoved.x, vMoved.y, vMoved.z, vMoved.Mag());
Vector3 vClipDist = fwAnimHelpers::GetMoverTrackTranslationDiff(m_clipSetId, m_clipId, 0.f, 1.f);
vClipDist = VEC3V_TO_VECTOR3(pPed->GetTransform().Transform3x3(VECTOR3_TO_VEC3V(vClipDist)));
Displayf("TestClipDistance Clip: (%.2f,%.2f,%.2f), Dist: (%.2f)\n", vClipDist.x, vClipDist.y, vClipDist.z, vClipDist.Mag());
return FSM_Quit;
}
FSM_State(State_Quit)
FSM_OnUpdate
return FSM_Quit;
FSM_End
}
#endif //!__FINAL