Files
GTASource/game/weapons/WeaponChannel.h
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

43 lines
2.2 KiB
C

//
// weapons/weaponchannel.h
//
// Copyright (C) 1999-2010 Rockstar Games. All Rights Reserved.
//
#ifndef WEAPON_CHANNEL_H
#define WEAPON_CHANNEL_H
#include "diag/channel.h"
RAGE_DECLARE_CHANNEL(weapon)
#define weaponAssert(cond) RAGE_ASSERT(weapon,cond)
#define weaponAssertf(cond,fmt,...) RAGE_ASSERTF(weapon,cond,fmt,##__VA_ARGS__)
#define weaponFatalAssertf(cond,fmt,...) RAGE_FATALASSERTF(weapon,cond,fmt,##__VA_ARGS__)
#define weaponVerifyf(cond,fmt,...) RAGE_VERIFYF(weapon,cond,fmt,##__VA_ARGS__)
#define weaponErrorf(fmt,...) RAGE_ERRORF(weapon,fmt,##__VA_ARGS__)
#define weaponWarningf(fmt,...) RAGE_WARNINGF(weapon,fmt,##__VA_ARGS__)
#define weaponDisplayf(fmt,...) RAGE_DISPLAYF(weapon,fmt,##__VA_ARGS__)
#define weaponDebugf1(fmt,...) RAGE_DEBUGF1(weapon,fmt,##__VA_ARGS__)
#define weaponDebugf2(fmt,...) RAGE_DEBUGF2(weapon,fmt,##__VA_ARGS__)
#define weaponDebugf3(fmt,...) RAGE_DEBUGF3(weapon,fmt,##__VA_ARGS__)
#define weaponLogf(severity,fmt,...) RAGE_LOGF(weapon,severity,fmt,##__VA_ARGS__)
#define weaponCondLogf(cond,severity,fmt,...) RAGE_CONDLOGF(cond,weapon,severity,fmt,##__VA_ARGS__)
RAGE_DECLARE_CHANNEL(weaponitem)
#define weaponitemAssert(cond) RAGE_ASSERT(weaponitem,cond)
#define weaponitemAssertf(cond,fmt,...) RAGE_ASSERTF(weaponitem,cond,fmt,##__VA_ARGS__)
#define weaponitemFatalAssertf(cond,fmt,...) RAGE_FATALASSERTF(weaponitem,cond,fmt,##__VA_ARGS__)
#define weaponitemVerifyf(cond,fmt,...) RAGE_VERIFYF(weaponitem,cond,fmt,##__VA_ARGS__)
#define weaponitemErrorf(fmt,...) RAGE_ERRORF(weaponitem,fmt,##__VA_ARGS__)
#define weaponitemWarningf(fmt,...) RAGE_WARNINGF(weaponitem,fmt,##__VA_ARGS__)
#define weaponitemDisplayf(fmt,...) RAGE_DISPLAYF(weaponitem,fmt,##__VA_ARGS__)
#define weaponitemDebugf1(fmt,...) RAGE_DEBUGF1(weaponitem,fmt,##__VA_ARGS__)
#define weaponitemDebugf2(fmt,...) RAGE_DEBUGF2(weaponitem,fmt,##__VA_ARGS__)
#define weaponitemDebugf3(fmt,...) RAGE_DEBUGF3(weaponitem,fmt,##__VA_ARGS__)
#define weaponitemLogf(severity,fmt,...) RAGE_LOGF(weaponitem,severity,fmt,##__VA_ARGS__)
#define weaponitemCondLogf(cond,severity,fmt,...) RAGE_CONDLOGF(cond,weaponitem,severity,fmt,##__VA_ARGS__)
#endif // WEAPON_CHANNEL_H