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game update, cwitch::getglowcolor
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@ -41,7 +41,7 @@ void Implement_Extended_Interface()
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{
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using Create_Console_Variable_Type = void(__thiscall*)(Interface_Structure* Interface, char* Name, char* Value, void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Handler);
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Create_Console_Variable_Type((unsigned __int32)Engine_Module + 2636656)(Interface, Name, Value, nullptr, nullptr, Handler);
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Create_Console_Variable_Type((unsigned __int32)Engine_Module + 2636368)(Interface, Name, Value, nullptr, nullptr, Handler);
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*(__int32*)((unsigned __int32)Interface + 20) &= ~10;
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