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game update, cwitch::getglowcolor
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@ -304,7 +304,7 @@ void __thiscall Redirected_Paint(void* Panel)
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Write_Character = Text[0];
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Draw_Text_Type((unsigned __int32)Engine_Module + 2219056)(Font, 0, 0, 0, 0, 0, 0, Text);
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Draw_Text_Type((unsigned __int32)Engine_Module + 2218736)(Font, 0, 0, 0, 0, 0, 0, Text);
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if (Character != L'~')
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{
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@ -362,11 +362,11 @@ void __thiscall Redirected_Paint(void* Panel)
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if (Ghost == 0)
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{
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Draw_Text_Type((unsigned __int32)Engine_Module + 2219056)(Font, Bounds[1] + 7 + Offset_X - Character_Bounds[0], Bounds[2] + Offset_Y, Paint_Data->Color[0], Paint_Data->Color[1], Paint_Data->Color[2], 255, Text);
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Draw_Text_Type((unsigned __int32)Engine_Module + 2218736)(Font, Bounds[1] + 7 + Offset_X - Character_Bounds[0], Bounds[2] + Offset_Y, Paint_Data->Color[0], Paint_Data->Color[1], Paint_Data->Color[2], 255, Text);
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}
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else
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{
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Draw_Text_Type((unsigned __int32)Engine_Module + 2219056)(Font, Bounds[1] + 7 + Offset_X - Character_Bounds[0], Bounds[2] + Offset_Y, 128, 128, 128, 255, Text);
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Draw_Text_Type((unsigned __int32)Engine_Module + 2218736)(Font, Bounds[1] + 7 + Offset_X - Character_Bounds[0], Bounds[2] + Offset_Y, 128, 128, 128, 255, Text);
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}
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Write_Character = 0;
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