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game update, cwitch::getglowcolor
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@ -8,7 +8,7 @@ void Redirected_Send_Move()
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{
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Byte_Manager::Set_Bytes(0, Message, sizeof(Message), 0);
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*(void**)Message = (void*)((unsigned __int32)Engine_Module + 3501348);
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*(void**)Message = (void*)((unsigned __int32)Engine_Module + 3501364);
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*(void**)((unsigned __int32)Message + 132) = Data;
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