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always anti-afk
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@ -80,6 +80,8 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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if (*(__int8*)((unsigned __int32)Local_Player + 327) == 0)
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{
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Command->Buttons |= 4194304 * (Command->Command_Number % 2);
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float Move_Angles[3] =
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{
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Command->Angles[0],
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@ -300,8 +302,6 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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if ((*(float*)((unsigned __int32)Local_Player + 4604) + 800.f * Global_Variables->Interval_Per_Tick >= 560.f) + *(__int8*)((unsigned __int32)Local_Player + 8068) + *(__int8*)((unsigned __int32)Local_Player + 9708) != 0)
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{
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Sequence_Shift(2);
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Command->Buttons |= 4194304;
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}
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else
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{
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