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bug fixes, logic fixes
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@ -50,7 +50,7 @@ __int32 Get_Identifier(void* Entity, __int8 Raw, __int8 Equipment)
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{
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if (*(__int8*)((unsigned __int32)Entity + 221) == 0)
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{
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if (*(__int32*)((unsigned __int32)Entity + 572) == 131088)
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if ((*(__int32*)((unsigned __int32)Entity + 572) - 131088 & 255) == 0)
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{
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using Get_Sequence_Name_Type = char*(__thiscall*)(void* Entity, __int32 Sequence);
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