adjust special infected shotgun scaling

also explicitly specifying value type seems to be good practice to prevent unintended fraction down-rounding (just what've happened in paint.hpp with color 128 -> 127)
also remove scope check i've competely forgot about in draw_crosshair.hpp
This commit is contained in:
explorer
2024-11-01 16:43:34 +03:00
parent 6554d9e04e
commit 2dc81b9839
6 changed files with 92 additions and 98 deletions

View File

@ -4,9 +4,9 @@ void __thiscall Redirected_Finish_Move(void* Unknown_Parameter_1, void* Player,
{
float X = *(float*)((unsigned __int32)Move_Data + 76);
if (X > 180)
if (X > 180.f)
{
X -= 360;
X -= 360.f;
}
*(float*)((unsigned __int32)Move_Data + 76) = std::clamp(X, -90.f, 90.f);