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adjust special infected shotgun scaling
also explicitly specifying value type seems to be good practice to prevent unintended fraction down-rounding (just what've happened in paint.hpp with color 128 -> 127) also remove scope check i've competely forgot about in draw_crosshair.hpp
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@ -8,7 +8,7 @@ void __thiscall Redirected_Process_Movement(void* Unknown_Parameter, void* Playe
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*(__int32*)((unsigned __int32)Move_Data + 36) |= 4 * *(__int8*)((unsigned __int32)Player + 4636);
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*(double*)((unsigned __int32)Move_Data + 44) = 0;
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*(double*)((unsigned __int32)Move_Data + 44) = 0.;
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}
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(decltype(&Redirected_Process_Movement)(Original_Process_Movement_Caller))(Unknown_Parameter, Player, Move_Data);
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