shotgun seeds (dumped from aw. noop), mindamage (almost)

This commit is contained in:
explorer
2024-10-12 05:19:00 +03:00
parent 9e8f4ae26e
commit 3dab45c4aa
9 changed files with 455 additions and 274 deletions

View File

@ -33,7 +33,9 @@ void* Original_Copy_Command_Caller;
void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structure* Command)
{
Extended_Command_Structure* Extended_Command = &Extended_Commands[Command->Command_Number % 150];
Command->Frame_Number = Command->Command_Number % 150;
Extended_Command_Structure* Extended_Command = &Extended_Commands[Command->Frame_Number];
Extended_Command->Extra_Commands = 0;
@ -292,7 +294,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
{
if (Identifier == 277)
{
if (*(float*)((unsigned __int32)Entity + 4844) == 1)
//if (*(float*)((unsigned __int32)Entity + 4844) == 1)
{
Sorted_Target_List.push_back(Target);
}
@ -366,7 +368,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
__int8 Forced = 0;
if (Is_Melee + Healing != 0)
if (Is_Melee + Healing != 0) //zero clip?
{
if ((Target->Identifier ^ 72) % 348 >= 72)
{
@ -409,11 +411,13 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
*(__int32*)((unsigned __int32)Weapon + 3248) = 0;
Perform_Trace_Target = (void*)((unsigned __int32)Target->Self ^ 1);
Perform_Trace_Target = Target->Self;
Perform_Trace_Damage = 0;
Perform_Shove_Trace((unsigned __int32)Client_Module + 3220512)(Weapon, Direction);
if (Perform_Trace_Target == Target->Self)
if (Perform_Trace_Damage == 1)
{
Command->Tick_Number = Target->Tick_Number;
@ -465,158 +469,12 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
{
__int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time);
if (Can_Attack == 1)
if ((Can_Attack == 0) + (Weapon_Identifier == 96) + Healing == 0)
{
if (Weapon_Identifier != 96)
Target_Structure* Aim_Target = nullptr;
if (Is_Melee == 0)
{
Target_Structure* Aim_Target = nullptr;
if (Is_Melee + Healing == 0)
{
Target_Number = 0;
Aim_Traverse_Sorted_Target_List_Label:
{
if (Target_Number != Sorted_Target_List.size())
{
Target_Structure* Target = &Sorted_Target_List.at(Target_Number);
float Bones[128][3][4];
void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, Global_Variables->Current_Time);
if (Hitbox_Set != nullptr)
{
auto Perform_Trace = [&](float* Angles) -> __int8
{
using Fire_Bullet_Type = void(__thiscall*)(void* Player, float X, float Y, float Z, float* Angles, __int32 Identifier, void* Unknown_Parameter);
__int32 Bullets = *(__int32*)((unsigned __int32)Weapon_Data + 2520);
*(__int32*)((unsigned __int32)Weapon_Data + 2520) = 1;
Perform_Trace_Target = (void*)((unsigned __int32)Target->Self ^ 1);
void* Previous_Audio_Device = *(void**)((unsigned __int32)Engine_Module + 5050008);
*(void**)((unsigned __int32)Engine_Module + 5050008) = nullptr;
*(__int32*)((unsigned __int32)Client_Module + 7683464) = 1;
*(__int32*)((unsigned __int32)Client_Module + 8175320) = 0;
*(__int32*)((unsigned __int32)Client_Module + 8175392) = 0;
using Get_Weapon_Identifier_Type = __int32(__thiscall**)(void* Weapon);
Fire_Bullet_Type((unsigned __int32)Client_Module + 3103776)(Local_Player, Eye_Position[0], Eye_Position[1], Eye_Position[2], Angles, (*Get_Weapon_Identifier_Type(*(unsigned __int32*)Weapon + 1532))(Weapon), nullptr);
*(__int32*)((unsigned __int32)Client_Module + 8175392) = 1;
*(__int32*)((unsigned __int32)Client_Module + 8175320) = 1;
*(__int32*)((unsigned __int32)Client_Module + 7683464) = 0;
*(void**)((unsigned __int32)Engine_Module + 5050008) = Previous_Audio_Device;
*(__int32*)((unsigned __int32)Weapon_Data + 2520) = Bullets;
return Perform_Trace_Target == Target->Self;
};
static std::unordered_map<__int32, __int32> Hitboxes =
{
{ 0, 10 },
{ 13, 0 },
{ 99, 9 },
{ 263, 10 },
{ 264, 15 },
{ 265, 4 },
{ 270, 10 },
{ 272, 4 },
{ 276, 12 },
{ 277, 10 }
};
void* Hitbox = (void*)((unsigned __int32)Hitbox_Set + 12 + Hitboxes[Target->Identifier] * 68);
float* Hitbox_Minimum = (float*)((unsigned __int32)Hitbox + 8);
float* Hitbox_Maximum = (float*)((unsigned __int32)Hitbox + 20);
float Hitbox_Center[3]
{
(Hitbox_Minimum[0] + Hitbox_Maximum[0]) / 2,
(Hitbox_Minimum[1] + Hitbox_Maximum[1]) / 2,
(Hitbox_Minimum[2] + Hitbox_Maximum[2]) / 2
};
float Target_Origin[3] =
{
Bones[*(__int32*)Hitbox][0][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][0][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][0][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][0][3],
Bones[*(__int32*)Hitbox][1][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][1][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][1][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][1][3],
Bones[*(__int32*)Hitbox][2][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][2][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][2][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][2][3]
};
float Direction[3] =
{
Target_Origin[0] - Eye_Position[0],
Target_Origin[1] - Eye_Position[1],
Target_Origin[2] - Eye_Position[2]
};
Vector_Normalize(Direction);
float Angles[3] =
{
__builtin_atan2f(-Direction[2], __builtin_hypotf(Direction[0], Direction[1])) * 180 / 3.1415927f,
__builtin_atan2f(Direction[1], Direction[0]) * 180 / 3.1415927f,
0
};
if (Perform_Trace(Angles) == 1)
{
Command->Tick_Number = Target->Tick_Number;
Byte_Manager::Copy_Bytes(0, Command->Angles, sizeof(Angles), Angles);
Command->Buttons |= 1;
*(float*)((unsigned __int32)Target->Self + 16) = Get_Target_Time(Target);
goto Aim_Found_Target_Label;
}
}
Target_Number += 1;
goto Aim_Traverse_Sorted_Target_List_Label;
Aim_Found_Target_Label:
{
Aim_Target = Target;
}
}
}
}
__int8 Compensate_Burst = 0;
if (Weapon_Identifier == 153)
@ -629,44 +487,227 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
}
}
if ((Command->Buttons & 1) == 1)
if (Weapon_Identifier == 2)
{
if (Shove_Target != nullptr)
{
*(float*)((unsigned __int32)Shove_Target->Self + 16) = 0;
Command->Command_Number = -2134739495;
if (Aim_Target != nullptr)
{
*(float*)((unsigned __int32)Aim_Target->Self + 16) = Get_Target_Time(Aim_Target);
}
}
if (Is_Melee == 0)
{
*(__int32*)((unsigned __int32)Client_Module + 7075944) = Command->Random_Seed;
using Random_Type = float(__cdecl*)(char* Name, float Minimum, float Maximum, void* Unknown_Parameter);
using Update_Spread_Type = void(__thiscall*)(void* Weapon);
if (Compensate_Burst == 0)
{
Update_Spread_Type((unsigned __int32)Client_Module + 3197648)(Weapon);
}
float Maximum_Spread = *(float*)((unsigned __int32)Weapon + 3340);
float* Recoil = (float*)((unsigned __int32)Local_Player + 4612);
Command->Angles[0] -= Random_Type((unsigned __int32)Client_Module + 1756592)((char*)"CTerrorGun::FireBullet HorizSpread", -Maximum_Spread, Maximum_Spread, nullptr) + Recoil[0];
Command->Angles[1] -= Random_Type((unsigned __int32)Client_Module + 1756592)((char*)"CTerrorGun::FireBullet VertSpread", -Maximum_Spread, Maximum_Spread, nullptr) + Recoil[1];
Command->Angles[2] -= Recoil[2];
}
Block_Buttons = 2048;
Command->Random_Seed = 11144000;
}
else
{
if (Weapon_Identifier == 148)
{
Command->Command_Number = -2139542887;
Command->Random_Seed = 1246243990;
}
else
{
if ((163 - Weapon_Identifier ^ Weapon_Identifier - 162) == 1)
{
Command->Command_Number = -2139097805;
Command->Random_Seed = 494641349;
}
}
}
using Update_Spread_Type = void(__thiscall*)(void* Weapon);
if (Compensate_Burst == 0)
{
Update_Spread_Type((unsigned __int32)Client_Module + 3197648)(Weapon);
}
Target_Number = 0;
Aim_Traverse_Sorted_Target_List_Label:
{
if (Target_Number != Sorted_Target_List.size())
{
Target_Structure* Target = &Sorted_Target_List.at(Target_Number);
float Bones[128][3][4];
void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, Global_Variables->Current_Time);
if (Hitbox_Set != nullptr)
{
auto Perform_Trace = [&](float* Angles) -> __int8
{
using Fire_Bullet_Type = void(__thiscall*)(void* Player, float X, float Y, float Z, float* Angles, __int32 Identifier, void* Unknown_Parameter);
__int32 Bullets = *(__int32*)((unsigned __int32)Weapon_Data + 2520);
if (Interface_Penetration_Damage.Floating_Point == 0)
{
*(__int32*)((unsigned __int32)Weapon_Data + 2520) = 1;
}
Perform_Trace_Target = Target->Self;
Perform_Trace_Damage = 0;
void* Previous_Audio_Device = *(void**)((unsigned __int32)Engine_Module + 5050008);
*(void**)((unsigned __int32)Engine_Module + 5050008) = nullptr;
*(__int32*)((unsigned __int32)Client_Module + 7075944) = Command->Random_Seed;
*(__int32*)((unsigned __int32)Client_Module + 7683464) = 1;
*(__int32*)((unsigned __int32)Client_Module + 7689576) = 0;
*(__int32*)((unsigned __int32)Client_Module + 8175320) = 0;
*(__int32*)((unsigned __int32)Client_Module + 8175392) = 0;
using Get_Weapon_Identifier_Type = __int32(__thiscall**)(void* Weapon);
Fire_Bullet_Type((unsigned __int32)Client_Module + 3103776)(Local_Player, Eye_Position[0], Eye_Position[1], Eye_Position[2], Angles, (*Get_Weapon_Identifier_Type(*(unsigned __int32*)Weapon + 1532))(Weapon), nullptr);
*(__int32*)((unsigned __int32)Client_Module + 8175392) = 1;
*(__int32*)((unsigned __int32)Client_Module + 8175320) = 1;
*(__int32*)((unsigned __int32)Client_Module + 7689576) = 1;
*(__int32*)((unsigned __int32)Client_Module + 7683464) = 0;
*(void**)((unsigned __int32)Engine_Module + 5050008) = Previous_Audio_Device;
*(__int32*)((unsigned __int32)Weapon_Data + 2520) = Bullets;
Perform_Trace_Target = nullptr;
wprintf(L"%f\n", Perform_Trace_Damage);
return (Perform_Trace_Damage >= Interface_Penetration_Damage.Floating_Point) * (Perform_Trace_Damage != 0);
};
static std::unordered_map<__int32, __int32> Hitboxes =
{
{ 0, 10 },
{ 13, 0 },
{ 99, 9 },
{ 263, 10 },
{ 264, 15 },
{ 265, 4 },
{ 270, 10 },
{ 272, 4 },
{ 276, 12 },
{ 277, 10 }
};
void* Hitbox = (void*)((unsigned __int32)Hitbox_Set + 12 + Hitboxes[Target->Identifier] * 68);
float* Hitbox_Minimum = (float*)((unsigned __int32)Hitbox + 8);
float* Hitbox_Maximum = (float*)((unsigned __int32)Hitbox + 20);
float Hitbox_Center[3]
{
(Hitbox_Minimum[0] + Hitbox_Maximum[0]) / 2,
(Hitbox_Minimum[1] + Hitbox_Maximum[1]) / 2,
(Hitbox_Minimum[2] + Hitbox_Maximum[2]) / 2
};
float Target_Origin[3] =
{
Bones[*(__int32*)Hitbox][0][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][0][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][0][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][0][3],
Bones[*(__int32*)Hitbox][1][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][1][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][1][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][1][3],
Bones[*(__int32*)Hitbox][2][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][2][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][2][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][2][3]
};
float Direction[3] =
{
Target_Origin[0] - Eye_Position[0],
Target_Origin[1] - Eye_Position[1],
Target_Origin[2] - Eye_Position[2]
};
Vector_Normalize(Direction);
float Angles[3] =
{
__builtin_atan2f(-Direction[2], __builtin_hypotf(Direction[0], Direction[1])) * 180 / 3.1415927f,
__builtin_atan2f(Direction[1], Direction[0]) * 180 / 3.1415927f,
0
};
if (Perform_Trace(Command->Angles) == 1)
{
Command->Tick_Number = Target->Tick_Number;
//Byte_Manager::Copy_Bytes(0, Command->Angles, sizeof(Angles), Angles);
//Command->Buttons |= 1;
*(float*)((unsigned __int32)Target->Self + 16) = Get_Target_Time(Target);
goto Aim_Found_Target_Label;
}
}
Target_Number += 1;
goto Aim_Traverse_Sorted_Target_List_Label;
Aim_Found_Target_Label:
{
Aim_Target = Target;
}
}
}
}
if ((Command->Buttons & 1) == 1)
{
if (Shove_Target != nullptr)
{
*(float*)((unsigned __int32)Shove_Target->Self + 16) = 0;
if (Aim_Target != nullptr)
{
*(float*)((unsigned __int32)Aim_Target->Self + 16) = Get_Target_Time(Aim_Target);
}
}
if (Is_Melee == 0)
{
*(__int32*)((unsigned __int32)Client_Module + 7075944) = Command->Random_Seed;
using Random_Type = float(__cdecl*)(char* Name, float Minimum, float Maximum, void* Unknown_Parameter);
float Maximum_Spread = *(float*)((unsigned __int32)Weapon + 3340);
float* Recoil = (float*)((unsigned __int32)Local_Player + 4612);
Command->Angles[0] -= Random_Type((unsigned __int32)Client_Module + 1756592)((char*)"CTerrorGun::FireBullet HorizSpread", -Maximum_Spread, Maximum_Spread, nullptr) + Recoil[0];
Command->Angles[1] -= Random_Type((unsigned __int32)Client_Module + 1756592)((char*)"CTerrorGun::FireBullet VertSpread", -Maximum_Spread, Maximum_Spread, nullptr) + Recoil[1];
Command->Angles[2] -= Recoil[2];
}
Block_Buttons = 2048;
}
}