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shotgun seeds (dumped from aw. noop), mindamage (almost)
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@ -24,12 +24,12 @@ void __cdecl Redirected_Update_Animations()
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if ((*(__int8*)((unsigned __int32)Animation_List + 8 * Entity_Number + 4) & 1) != 0)
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{
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using Update_Animation_Type = void(__thiscall**)(void* Entity);
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void* Entity = *(void**)((unsigned __int32)Animation_List + 8 * Entity_Number);
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*(float*)((unsigned __int32)Entity + 328) = Update_Animation_Time - Global_Variables->Frame_Time;
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using Update_Animation_Type = void(__thiscall**)(void* Entity);
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(*Update_Animation_Type(*(unsigned __int32*)Entity + 808))(Entity);
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}
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