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https://github.com/qwertyuiop3/Storm.git
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stability
implementing logic for custom hitboxes isn't trivial, but at least to not crash; stumbled upon junk in `m_survivorCharacter` at `hehe30_9`. amend: finite checks
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@ -802,6 +802,8 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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void* Hitbox = (void*)((unsigned __int32)Hitbox_Set + 12 + Hitboxes[Target->Identifier] * 68);
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if (*(__int32*)Hitbox < sizeof(Bones) / sizeof(Bones[0]))
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{
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float* Hitbox_Minimum = (float*)((unsigned __int32)Hitbox + 8);
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float* Hitbox_Maximum = (float*)((unsigned __int32)Hitbox + 20);
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@ -855,6 +857,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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goto Aim_Found_Target_Label;
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}
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}
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}
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Target_Number += 1;
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@ -95,6 +95,8 @@ void __thiscall Redirected_Paint(void* Panel)
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{
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void* Hitbox = (void*)((unsigned __int32)Hitbox_Set + 12 + Hitbox_Number * 68);
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if (*(__int32*)Hitbox < sizeof(Bones) / sizeof(Bones[0]))
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{
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float* Hitbox_Minimum = (float*)((unsigned __int32)Hitbox + 8);
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float* Hitbox_Maximum = (float*)((unsigned __int32)Hitbox + 20);
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@ -175,6 +177,7 @@ void __thiscall Redirected_Paint(void* Panel)
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goto Get_Bounds_Label;
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}
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}
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}
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Bounds[0] -= 2.f;
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@ -183,11 +186,9 @@ void __thiscall Redirected_Paint(void* Panel)
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Bounds[2] -= 2.f;
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Bounds[3] += 2.f;
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return (Bounds[1] != 2.f) * (Bounds[3] != 2.f);
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}
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return 0;
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return __builtin_isfinite(Bounds[0]) * (Bounds[1] != 2.f) * (Bounds[3] != 2.f);
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};
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if (Get_Bounds() == 1)
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@ -242,7 +243,7 @@ void __thiscall Redirected_Paint(void* Panel)
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{
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static wchar_t* Survivors[8] = { (wchar_t*)L"Nick", (wchar_t*)L"Rochelle", (wchar_t*)L"Coach", (wchar_t*)L"Ellis", (wchar_t*)L"Bill", (wchar_t*)L"Zoey", (wchar_t*)L"Louis", (wchar_t*)L"Francis" };
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Paint_Data->Name = Survivors[*(__int32*)((unsigned __int32)Target->Self + 7308) + 4 * (*(__int32*)((unsigned __int32)Client_Module + 8144624) == 1)];
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Paint_Data->Name = Survivors[std::clamp(*(__int32*)((unsigned __int32)Target->Self + 7308), 0, 7) + 4 * (*(__int32*)((unsigned __int32)Client_Module + 8144624) == 1)];
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}
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__int8 Ghost = 0;
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